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Some questions - Printable Version

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Some questions - Artyk - 08-15-2015 03:56 AM

Hi guys I've a couple of things to ask:
1) I see an errore in the weapons cliloc generated by reqstr (Error (TID) Token Out Of Range : 2 : 1116690) only if the str is less then the required, how can it be solved?
2) Missing a swing in combat doesn't trigger any @SkillFail, is it right this way? (in a older version i rember it was triggered)

I'm using 56c build 2413


RE: Some questions - azmanomer - 08-15-2015 04:11 AM

http://wiki.sphere.torfo.org/index.php/@HitMiss
for second question i dont have any idea Tongue


RE: Some questions - Artyk - 08-15-2015 04:14 AM

Yeah i know the @HitMiss, but it should automatically trigger the fail for wrestling, swordmanship, whatever..? right?


RE: Some questions - azmanomer - 08-15-2015 05:01 AM

i dont agree you shouldnt look combat skill like other skills also its same think why do you care Tongue


RE: Some questions - darksun84 - 08-15-2015 05:13 AM

Yes it should fire @Fail / SkillFail i think, because @Success/SkillSuccess is fired when succesfully hit someone.

I noticed that it actually calls @SkillAbort / @Abort


@Abort / @SkillAbort is always called , no matter hit or miss . it's normal ?


RE: Some questions - Artyk - 08-15-2015 05:15 PM

The same is for @SkillUseQuick, it triggers only if hit is made, even if we have <argn3> that tells us if it's fail or success.

After darksun's statement I made some tests and found that on a miss it triggers:
@SkillAbort/@Abort for the skill concerning the current weapon

On an hit it triggers:
@SkillSuccess/@Success for the skill concerning the current weapon
@SkillUseQuick/@UseQuick for Tactics
@SkillAbort/@Abort for the skill concerning the current weapon

How should be the right behavior?
Waiting for a dev response Big Grin (I hope that the can answer for the cliloc error too Rolleyes )


RE: Some questions - Artyk - 08-17-2015 11:57 PM

*bump*