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Some questions - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Some questions (/Thread-Some-questions) |
Some questions - Artyk - 08-15-2015 03:56 AM Hi guys I've a couple of things to ask: 1) I see an errore in the weapons cliloc generated by reqstr (Error (TID) Token Out Of Range : 2 : 1116690) only if the str is less then the required, how can it be solved? 2) Missing a swing in combat doesn't trigger any @SkillFail, is it right this way? (in a older version i rember it was triggered) I'm using 56c build 2413 RE: Some questions - azmanomer - 08-15-2015 04:11 AM http://wiki.sphere.torfo.org/index.php/@HitMiss for second question i dont have any idea ![]() RE: Some questions - Artyk - 08-15-2015 04:14 AM Yeah i know the @HitMiss, but it should automatically trigger the fail for wrestling, swordmanship, whatever..? right? RE: Some questions - azmanomer - 08-15-2015 05:01 AM i dont agree you shouldnt look combat skill like other skills also its same think why do you care ![]() RE: Some questions - darksun84 - 08-15-2015 05:13 AM Yes it should fire @Fail / SkillFail i think, because @Success/SkillSuccess is fired when succesfully hit someone. I noticed that it actually calls @SkillAbort / @Abort @Abort / @SkillAbort is always called , no matter hit or miss . it's normal ? RE: Some questions - Artyk - 08-15-2015 05:15 PM The same is for @SkillUseQuick, it triggers only if hit is made, even if we have <argn3> that tells us if it's fail or success. After darksun's statement I made some tests and found that on a miss it triggers: @SkillAbort/@Abort for the skill concerning the current weapon On an hit it triggers: @SkillSuccess/@Success for the skill concerning the current weapon @SkillUseQuick/@UseQuick for Tactics @SkillAbort/@Abort for the skill concerning the current weapon How should be the right behavior? Waiting for a dev response ![]() ![]() RE: Some questions - Artyk - 08-17-2015 11:57 PM *bump* |