[DEFNAME WORLD_SPAWNER]
alchemist {c_alchemist 1 c_alchemist_f 1}
alchemistgm {c_alchem_gm 1 c_alchem_gm_f 1}
animaltrainer {c_animaltrainer 1 c_animaltrainer_f 1}
architect {c_architect 1 c_architect_f 1}
armorer {c_armorer 1 c_armorer_f 1}
artist {C_ARTIST 1 C_ARTIST_F 1}
baker {c_baker 1 c_baker_f 1}
banker {banker 1 c_banker_f 1}
bard {C_BARD 1 C_BARD_F 1}
bardguildmaster {C_BARD 1 C_BARD_F 1}
barkeeper {c_tavernkeeper 1 c_tavernkeeper_f 1}
beekeeper {c_beekeeper 1 c_beekeeper_f 1}
blacksmith {c_blacksmith 1 c_blacksmith_f 1}
blacksmithguildmaster {c_bs_guildmaster 1 c_bs_guildmaster_f 1}
boatpainter {C_BOAT_PAINTER 1 C_BOAT_PAINTER_F 1}
bodysculptor {C_BODY_SCULPTOR 1 C_BODY_SCULPTOR_F 1}
bowyer {c_bowyer 1 c_bowyer_f 1}
bridegroom {c_bridegroom 1 c_bridegroom_f 1}
butcher {c_butcher 1 c_butcher_f 1}
carpenter {c_carpenter 1 c_carpenter_f 1}
cobbler {c_cobbler 1 c_cobbler_f 1}
cook {c_cook 1 c_cook_f 1}
hairstylist {c_barber 1 c_barber_f 1}
dockmaster {c_shipwright 1 c_shipwright_f 1}
escortablewanderinghealer {c_healer 1 c_healer_f 1}
farmer {c_farmer 1 c_farmer_f 1}
fisherguildmaster {c_fisher_guildmaster 1 c_fisher_guildmaster_f 1}
fisherman {c_fisher 1 c_fisher_f 1}
furtrader {c_furtrader 1 c_furtrader_f 1}
harbormaster {c_harbor_guildmaster 1 c_harbor_guildmaster 1}
healer {c_healer 1 c_healer_f 1}
healerguildmaster {C_GUILD_HEALER 1 C_GUILD_HEALER_F 1}
Herbalist {c_herbalist 1 c_herbalist_f 1}
hirebard {c_peasant 1 c_peasant_f 1}
hirefighter {c_peasant 1 c_peasant_f 1}
hirepeasant {c_peasant 1 c_peasant_f 1}
hiresailor {c_peasant 1 c_peasant_f 1}
innkeeper {c_innkeeper 1 c_innkeeper_f 1}
jeweler {c_jeweler 1 c_jeweler_f 1}
Mage {c_mageshop 1 c_mageshop_f 1}
mageguildmaster {C_GUILD_ARCANE 1 C_GUILD_ARCANE_F 1}
mapmaker {c_mapmaker 1 c_mapmaker_f 1}
merchant {c_merchant 1 c_merchant_f 1}
merchantguildmaster {C_GUILD_MERCHANT 1 C_GUILD_MERCHANT_F 1}
minerguildmaster {C_GUILD_MINER 1 C_GUILD_MINER_F 1}
minter {c_minter 1 c_minter_f 1}
orderguard {C_GUARD 1 C_GUARD_F 1}
peasant {c_peasant 1 c_peasant_f 1}
provisioner {c_provis 1 c_provis_f 1}
rancher {c_rancher 1 c_rancher_f 1}
rangerguildmaster {C_GUILD_RANGER 1 C_GUILD_RANGER_F 1}
realestatebroker {c_realestatebroker 1 c_realestatebroker_f 1}
scribe {c_scribe 1 c_scribe_f 1}
shipwright {c_shipwright 1 c_shipwright_f 1}
tailor {c_tailor 1 c_tailor_f 1}
tailorguildmaster {C_GUILD_CLOTHIER 1 C_GUILD_CLOTHIER_F 1}
tanner {c_tanner 1 c_tanner_f 1}
tavernkeeper {c_tavernkeeper 1 c_tavernkeeper_f 1}
thiefguildmaster {C_GUILD_THIEF 1 C_GUILD_THIEF_F 1}
tinker {c_tinker 1 c_tinker_f 1}
tinkerguildmaster {C_GUILD_ENGINEER 1 C_GUILD_ENGINEER_F 1}
towncrier {C_towncrier 1 C_towncrier_f 1}
waiter {c_waiter 1 c_waitress 1}
wanderinghealer {C_HEAL_WANDER 1 C_HEAL_WANDER_F 1}
warriorguildmaster {C_GUILD_WARRIOR 1 C_GUILD_WARRIOR_F 1}
weaponsmith {C_WEAPONSMITH_BLADE 1 C_WEAPONSMITH_BLADE_F 1 C_WEAPONSMITH_BLUNT 1 C_WEAPONSMITH_BLUNT_F 1}
weaver {c_weaver 1 c_weaver_f 1}
weaverguildmaster {c_weaver_guildmaster 1 c_weaver_guildmaster_f 1}
rat {c_rat}
treasurelevel1h {i_ttm_l1}
[DEFNAME MONSTERS_SPAWNER]
Spectre {c_spectre}
Wraith {c_wraith}
Skeleton {c_skeleton 1 c_skeleton_w_axe 1 c_skeleton_w_sword 1 c_skeleton_mage 1 c_skeletonarcher 1}
Zombie {c_zombie}
Lich {c_lich}
Shade {c_wraith}
Gargoyle {c_gargoyle}
ratman {spawn_ratmen}
GiantToad {c_toad_giant}
Walrus {c_walrus}
GiantRat {c_rat_giant}
SnowLeopard {c_leopard_snow}
Scorpion {c_scorpion_giant}
Gorilla {c_gorilla}
Llama {c_llama}
Balron {c_demon_balron}
Alligator {c_alligator}
Titan {c_titan}
BloodElemental {c_elemental_blood}
OphidianWarrior {c_ophidian_warrior}
OphidianKnight {c_ophidian_knight}
OphidianArchMage {c_ophidian_archmage}
OphidianMage {c_ophidian_warrior}
OphidianMatriarch {c_ophidian_warrior}
OphidianDestroyer {c_ophidian_warrior}
OphidianQueen {c_ophidian_queen}
Reaper {c_reaper}
Bogle {c_bogle}
Mongbat {c_mongbat}
TerathanWarrior {c_terathan_warrior}
TerathanAvenger {c_terathan_avenger}
TerathanDrone {c_terathan_drone}
TerathanMatriarch {c_terathan_matriarch}
LavaLizard {c_lava_lizard}
[DEFNAME TOWNLIFE_SPAWNER]
Bird {c_bird 1 c_bird_crow 1 C_BIRD_MAGPIE 1 C_BIRD_TROPICAL 1 C_BIRD_JUNGLE 1 c_bird_raven 1}
Cat {c_cat}
Dog {c_dog}
Rabbit {c_rabbit}
JackRabbit {c_jackrabbit}
lichlord {c_lich_lord}
daemon {c_demon}
Cow {c_cow_bw}
Chicken {c_chicken}
Sheep {c_sheep_woolly}
Bull {c_bull_brown_lt 1 c_bull_brown_dk 1}
Dolphin {c_dolphin}
Wisp {c_wisp}
//MiniatureMushroom {i_miniature_mushroom}
[DEFNAME WildLife_SPAWNER]
Boar {c_pig_big}
Cougar {c_cougar}
Goat {c_goat}
MountainGoat {c_goat_mountain}
Horse {c_horse_tan 1 c_horse_gray 1 c_horse_brown_dk 1}
Panther {c_panther}
Pig {c_pig}
Polarbear {c_bear_polar}
BlackBear {c_bear_black}
GrizzlyBear {c_bear_grizzly}
BrownBear {c_bear_brown}
TimberWolf {c_wolf_timber}
GreyWolf {c_wolf_grey}
Eagle {c_eagle}
GreatHart {c_stag}
Hind {c_doe}
DireWolf {c_wolf_dire}
WhiteWolf {c_wolf_white}
BullFrog {c_bullfrog}
Snake {c_snake}
[DEFNAME COVETOUS_SPAWNER]
Harpy {c_harpy}
Headlessone {c_headless}
Stoneharpy {c_harpy_stone}
Gazer {c_gazer}
Gazerlarva {c_swarm}
Corpser {c_corpser}
TreasureLevel1 {i_ttm_l1}
TreasureLevel2 {i_ttm_l2}
TreasureLevel3 {i_ttm_l3}
TreasureLevel4 {i_ttm_l4}
Giantspider {c_spider_giant}
Dreadspider {c_spider_dread}
Eldergazer {c_gazer_elder}
Mummy {c_mummy}
Skeletalknight {c_skeleton_knight}
Boneknight {c_skeleton_knight}
Rottingcorpse {c_rotting_corpse}
Slime {c_slime}
WaterElemental {c_elemental_water}
AirElemental {c_elemental_air}
FrozenElemental {c_elemental_air}
[DEFNAME COVETOUS_DECEIT]
Ghoul {c_ghoul}
Bonemagi {c_skeleton_mage}
SkeletalMage {c_skeleton_mage}
Poisonelemental {c_elemental_poison}
Fireelemental {c_elemental_fire}
Silverserpent {c_serpent_silver}
[DEFNAME DESPISE]
Lizardman {c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1}
Ettin {c_ettin 1 c_ettin_w_hammer 1}
Earthelemental {c_elemental_earth}
Troll {c_troll_w_axe 1 c_troll 1 c_troll_w_mace 1}
Ogre {c_ogre}
Ogrelord {c_ogre_lord}
Cyclops {c_cyclops}
AcidElemental {c_elemental_poison}//sphere doesn't have acid using poison instead.
[DEFNAME DESTARD]
Dragon {c_dragon 1 c_dragon_red 1}
Drake {c_drake 1 c_drake_red 1}
Wyvern {c_dragon_wyvern}
Giantserpent {c_snake_giant}
Shadowwyrm {c_dragon_wyrm}//no shadow wyrm using wyrm instead.
Ancientwyrm {c_wyrm_ancient}
Evilmage {C_EVILMAGE 1 C_EVILMAGE_F 1}
[EOF]