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[UPDATE] Amon Spawner - V1.1
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Citael
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Post: #31
RE: [UPDATE] Amon Spawner - V1.1
I try with a nightly build and vendors spawned ... but with many errors.

There was a version of this spawner to 56b-pre-release?

Error message:

01:16:ERROR:Exception creating new memory block at 6464,536. (CGrayMapBlock: Read)
01:16:ERROR:Exception creating new memory block at 6288,616. (CGrayMapBlock: Read)

lots of it.
(This post was last modified: 07-21-2015 02:17 PM by Citael.)
07-21-2015 01:26 PM
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Sharlenwar
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Post: #32
RE: [UPDATE] Amon Spawner - V1.1
Yeah, this one has serious issues unfortunately. I've been trying to use it to spawn a general world to mess around in and for me it fails on the monsters. Vendors, decorations, etc. work. I've haven't had much time to dive into the scripts to fix unfortunately. Sad

Something New?
Persistent Browser Based Game: GrindFest
07-24-2015 06:54 AM
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Citael
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Post: #33
RE: [UPDATE] Amon Spawner - V1.1
Amon Decorator, Taran's World spawn and Background Spawner 201 (by Mordaunt) worked fine to me in 56b.

There are more undead in graveyard than people in towns. I think that 2 scripts spawned graveyards.

Some fixes are always necessary, but these scripts are a good help.
07-25-2015 03:34 PM
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Mordaunt
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Post: #34
RE: [UPDATE] Amon Spawner - V1.1
Don't use 2 spawning scripts, it will definately over populate your world.
You can though turn off areas using mine, if that helps at all

[Image: 2nis46r.jpg]
08-30-2015 11:21 PM
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lewless53
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Post: #35
RE: [UPDATE] Amon Spawner - V1.1
Thank youu Smile
04-01-2020 01:44 AM
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