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New shard - Need testers
Author Message
SukmiLongHeart
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Uberon

Post: #1
New shard - Need testers
Hi!

I had some free time and found a bunch of old sphere projects of mine, so decided to (re)create a shard of mine..
I am just about "finishing" it and am in dire need of beta-testers.
It's a pretty fast-paced pk shard. If anyone is willing to help me, I would greatly appreciate it.

Uberon Website

Thx

[Image: Bannergateway.png]
(This post was last modified: 09-18-2013 05:07 AM by SukmiLongHeart.)
09-13-2013 12:11 PM
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babazar
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Post: #2
RE: New shard - Need testers
no offence fella but ur not going to get very far with a link going to http://192.168.0.212:2594/status.html/

^^^ Local IP Address?
09-14-2013 06:42 AM
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Soulless
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Ye Olde Sphere

Post: #3
RE: New shard - Need testers
ah... lol. small oversight on his part. who knows, maybe no one else noticed it was pointed to the wrong place Tongue

http://uberon.no-ip.biz:2593/

What am I working on?
09-14-2013 06:49 AM
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babazar
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Post: #4
RE: New shard - Need testers
Found our login details on your site, due to the fact your download links arnt working,
Anyway logged in: selected my char the normal way then when logged in i get another screen asking me to selected again what stats i want etc. Which to be fare is ok.
Anyway I am old Skool I like spawning at Brit, Im not a fan of hundred of different Moongates and stones when i first login, Too Confusing.. In 2 mins, tried to snoop your gm bag lol, This skill is deactivated? wtf..
Anyway 3rd minute I ventured into Evil GM moongate, to be fair i expected a castle for one of your GM's. Anwyay when i go there i was attacked by 2 Men in robes killed instantly. not a good start, 100 str and 1 hit kill, Cant go to any where else as soon as i use to your Rez gate i get killed again ...
09-14-2013 06:58 AM
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XuN
Sphere Developer
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Post: #5
RE: New shard - Need testers
Glorious Old APK days... Lol
09-14-2013 08:15 AM
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SukmiLongHeart
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Uberon

Post: #6
RE: New shard - Need testers
Thank you for trying it out and replying!
I've fixed the link to the status page. Doh!
The downloads should be working fine now.
@Babazar: I know it isn't quite your classic "osi" style shard and it can be confusing. It's suposed to be alot less, when betas end and the site is finished. Saying home home home will teleport you to a safe location, once dead. The travel gates are temporary, until I get them finished and then they'll be poured into an "Uberon Dungeons" travel stone.
@XuN: Yes indeed, the shard is based on old apk (not an exact copy). Feel free to check it out!

Thx, grts

[Image: Bannergateway.png]
(This post was last modified: 09-16-2013 01:22 PM by SukmiLongHeart.)
09-16-2013 01:18 PM
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Soulless
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Ye Olde Sphere

Post: #7
RE: New shard - Need testers
Just some thoughts i came up with, things i noticed. some suggestions and followed by bugs/oddities


suggestions/preferences

lizardmen, orcs, ratmen run abnormally fast compared to other monsters.
you can add a skeleton on the ground that keeps players items organized after the body is cut up, they can rez from this in the future too
you can make the custom red robed vendors take money from your bank also

bugs/issues
you can leave a travel menu open and walk away then use it later, able to have as many dialogs of this open also
lord britishes castle is unguarded with monsters, but it's a safe zone

random door at 1383 1909
random door at 1366 1937
random door at 1363 1957
more random doors everywhere in britain fields, appear to be left over from old houses
maybe you could look for doors that have no items around them that are outside of guard limits and remove them

What am I working on?
09-17-2013 05:34 AM
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Soulless
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Ye Olde Sphere

Post: #8
RE: New shard - Need testers
this is for consume gold from bank and pack for your custom vendors you have

should just be able to put in .consumegold ##### without doing any checks and they will either deny it or allow it. obviously consume the gold before you give them anything.

Code:
[function consumegoldtest]
local.bankgold=<findlayer.29.rescount.i_gold>
local.baggold=<findlayer.21.rescount.i_gold>
if (<eval <local.baggold>+<local.bankgold>> >= <args>)
return 1
else
return 0
endif

[function consumegold]
local.bankgold=<findlayer.29.rescount.i_gold>
local.baggold=<findlayer.21.rescount.i_gold>
if (<eval <local.baggold>+<local.bankgold>> >= <args>)
if (<local.baggold> >= <args>)
findlayer.21.contconsume i_gold <args>
else
findlayer.21.contconsume i_gold <local.baggold>
findlayer.29.contconsume i_gold <eval <args>-<local.baggold>>
endif
//sound 54
update
return 1
else
message You do not have sufficient gold to cover this purchase
return 0
endif


here is a body cutting event that will keep bones on the group and allow, just add the even tto your players and your good

Code:
[events e_body_cutting]

on=@itemTargon_Item
if (<act.type>==t_weapon_sword) || (<act.type>==t_weapon_mace_sharp) || (<act.type>==t_weapon_fence) || (<act.type>==t_weapon_axe)
if (<src.targ.type>==t_corpse)    

if (<src.targ.distance>>4)
src.sysmessage @0482 That is too far away.
return 1
endif

if (<src.region.safe>==1)
src.sysmessage @0482 You can not cut corpses here.    
return 1
endif

if (<src.targ.link.ISGM>==1)
src.sysmessage @0482 Tsk.. Tsk..
return 1
endif

if ((<src.targ.link.isplayer>==1) && !(<src.targ.link.tag0.newbie>) && !(<src.tag0.newbie>)) || (<src.targ.link.uid>==<src.uid>)

if (<src.targ.tag0.cut>)
src.sysmessage @0482 Your <act.name> scrapes bone but rends no flesh
return 1
endif

if (<src.notogetflag <src.targ.link.uid>>==1) && (<src.targ.link>!=<src.uid>)
src.criminal
endif

src.anim 13
src.sound 319

serv.newitem i_blood_pool_large
new.p=<src.targ.P>
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>
src.targ.dispid=i_bones
src.targ.color=0
src.targ.tag0.cut=1
src.targ.name=remains of <src.targ.link.name>
src.targ.updatex

serv.newitem i_flesh_torso
new.name=torso of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>

serv.newitem i_flesh_left_leg
new.name=left leg of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>

serv.newitem i_flesh_right_leg
new.name=right leg of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>

serv.newitem i_flesh_right_arm
new.name=right arm of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>

serv.newitem i_flesh_left_arm
new.name=left arm of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>

serv.newitem i_flesh_head
new.name=Head of <src.targ.link.name>
new.link=<src.targ.link.uid>
new.p=<src.targ.P>
new.nudgeup
new.attr=attr_decay
new.timer=<eval (<serv.DecayTimer>*60)>
return 1
else
return 0
endif
endif
endif

What am I working on?
09-17-2013 07:00 AM
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RanXerox
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Post: #9
RE: New shard - Need testers
Or just use the keyword GOLD...
09-17-2013 07:06 AM
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Extreme
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SphereCommunity

Post: #10
Re: RE: New shard - Need testers
(09-17-2013 07:06 AM)RanXerox Wrote:  Or just use the keyword GOLD...

hahahah cant imagine his face when he meets the gold function lol

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09-17-2013 08:17 AM
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