The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multi Problem
Author Message
TigerBlitz
Apprentice
*

Posts: 25
Likes Given: 2
Likes Received: 1 in 1 posts
Joined: Aug 2013
Reputation: 0



Post: #1
Multi Problem
Hello folks

I make many houses with UOFiddler. (Really UOFiddler best for making Multi)
But, I do not know how to converting them to script
previously i used MultiScripter tool for Mul to script, and now its not work good for sphere 56b.
08-29-2013 04:01 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: Multi Problem
08-29-2013 04:35 AM
Find all posts by this user Like Post Quote this message in a reply
TigerBlitz
Apprentice
*

Posts: 25
Likes Given: 2
Likes Received: 1 in 1 posts
Joined: Aug 2013
Reputation: 0



Post: #3
RE: Multi Problem
[Image: 2ztf09u.jpg]

so its must be like that

sample blue colored

Slot number 7632
in Hex opposite it "ITEMDEF" must be 01DD0 right ?

[ITEMDEF 01DD0]
DEFNAME=i_blabla
NAME=Bla Bla House
TYPE=T_MULTI
MULTIREGION=0,-3,0,0
08-29-2013 08:01 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #4
RE: Multi Problem
Multidef not itemdef Shock !
08-29-2013 08:04 AM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes darksun84's post
Rattlehead
Master
**

Posts: 290
Likes Given: 3
Likes Received: 8 in 6 posts
Joined: Jun 2012
Reputation: 8



Post: #5
RE: Multi Problem
out of curiosity (cus i dont use fiddler to build houses, i use the multi operations utility) how do u script your doors and signs darksun?

[Image: matts_siggy.gif]
08-29-2013 10:07 AM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #6
RE: Multi Problem
COMPONENT= <id> x, y distance from center point

[Image: 2nis46r.jpg]
08-29-2013 10:14 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
TigerBlitz
Apprentice
*

Posts: 25
Likes Given: 2
Likes Received: 1 in 1 posts
Joined: Aug 2013
Reputation: 0



Post: #7
Thumbs Up RE: Multi Problem
(08-29-2013 10:14 AM)Mordaunt Wrote:  COMPONENT= <id> x, y distance from center point

Right *thumbs up*
(This post was last modified: 08-30-2013 04:46 AM by TigerBlitz.)
08-30-2013 04:45 AM
Find all posts by this user Like Post Quote this message in a reply
Rattlehead
Master
**

Posts: 290
Likes Given: 3
Likes Received: 8 in 6 posts
Joined: Jun 2012
Reputation: 8



Post: #8
RE: Multi Problem
i know how to script it, but i wonder if he actually puts it 1 by 1, say its a 3 story structure with 10 room dbl doors for each, he really hand script the doors and sign? cus i cant find anywhere in fiddler where it gives u the non phased components list.

thats the one reason i even use the multi operations program, b4 i save the multi i can get a script for the components.

[Image: matts_siggy.gif]
08-30-2013 02:59 PM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #9
RE: Multi Problem
Last time I made any houses, way back when the internet was in black and white and ran and a positively lightning 56k (if you were lucky), I used mulpatcher or something... Whatever it was though, I recall it would look for doors and signs, and spit out a script with those already set as components.

[Image: 2nis46r.jpg]
(This post was last modified: 08-30-2013 10:04 PM by Mordaunt.)
08-30-2013 10:04 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 4 Guest(s)