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Multi Problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: Multi Problem (/Thread-Multi-Problem) |
Multi Problem - TigerBlitz - 08-29-2013 04:01 AM Hello folks I make many houses with UOFiddler. (Really UOFiddler best for making Multi) But, I do not know how to converting them to script previously i used MultiScripter tool for Mul to script, and now its not work good for sphere 56b. RE: Multi Problem - darksun84 - 08-29-2013 04:35 AM http://forum.spherecommunity.net/Thread-Multi-mul-help?pid=11017#pid11017 RE: Multi Problem - TigerBlitz - 08-29-2013 08:01 AM ![]() so its must be like that sample blue colored Slot number 7632 in Hex opposite it "ITEMDEF" must be 01DD0 right ? [ITEMDEF 01DD0] DEFNAME=i_blabla NAME=Bla Bla House TYPE=T_MULTI MULTIREGION=0,-3,0,0 RE: Multi Problem - darksun84 - 08-29-2013 08:04 AM Multidef not itemdef ![]() RE: Multi Problem - Rattlehead - 08-29-2013 10:07 AM out of curiosity (cus i dont use fiddler to build houses, i use the multi operations utility) how do u script your doors and signs darksun? RE: Multi Problem - Mordaunt - 08-29-2013 10:14 AM COMPONENT= <id> x, y distance from center point RE: Multi Problem - TigerBlitz - 08-30-2013 04:45 AM (08-29-2013 10:14 AM)Mordaunt Wrote: COMPONENT= <id> x, y distance from center point Right *thumbs up* RE: Multi Problem - Rattlehead - 08-30-2013 02:59 PM i know how to script it, but i wonder if he actually puts it 1 by 1, say its a 3 story structure with 10 room dbl doors for each, he really hand script the doors and sign? cus i cant find anywhere in fiddler where it gives u the non phased components list. thats the one reason i even use the multi operations program, b4 i save the multi i can get a script for the components. RE: Multi Problem - Mordaunt - 08-30-2013 10:04 PM Last time I made any houses, way back when the internet was in black and white and ran and a positively lightning 56k (if you were lucky), I used mulpatcher or something... Whatever it was though, I recall it would look for doors and signs, and spit out a script with those already set as components. |