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		Ultima One   
		
			Journeyman 
			  
			
			
 
 
			
	Posts: 238 
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	Joined: Jan 2013
	
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			Ultima One
   
		
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Regs List 
			 
			
				Time to share some scripts we use frequently on TUP. Some may be in need of updating. 
Simple script to show regs in your backpack, highlights what you are low on. We don't allow Razor on our server or similar tools, so this can be useful.
 
Use: .regs
 
Code: 
 //********************************************************************// 
//                          REAGENT LIST                              // 
//       DISPLAYS A LIST OF REGS A PLAYER HAS IN THEIR BACKPACK       // 
//********************************************************************// 
[FUNCTION status_reg_amtcolor] 
  LOCAL.CNT    = <eval <rescount i_reag_<args>>> 
  if ( 0 ) 
  elseif ( <LOCAL.CNT> <  10 ) 
     RETURN 025 
  elseif ( <LOCAL.CNT> <  20 ) 
     RETURN 025 
  else 
     RETURN 0 
  endif 
 
[FUNCTION status_reg_namecolor] 
  LOCAL.CNT    = <eval <rescount i_reag_<args>>> 
  if ( 0 ) 
  elseif ( <LOCAL.CNT> <  10 ) 
     RETURN 025 
  elseif ( <LOCAL.CNT> <  20 ) 
     RETURN 0 
  else 
     RETURN 0 
  endif 
 
[FUNCTION status_reg_itemnum] 
  RETURN <eval <serv.itemdef(i_reag_<args>).id>> 
 
[FUNCTION regs] 
  if ( <SRC.ISDEAD> ) 
     src.sysmessage You're dead. 
     return 1 
  endif 
  If <ARGN1> = 1 
     DIALOG d_reagents 1 
  ELSEIF <ARGN1> = 2  
     DIALOG d_reagents 2 
  ELSEIF <ARGN1> = 3 
     DIALOG d_reagents 3 
  ELSE 
     DIALOG d_reagents 
  ENDIF 
   
//********************************************************************// 
[DIALOG d_reagents] 
0, 0 
   gumppic -8   0    <eval 097e> 
   gumppic -8  90    <eval 097e> 
   gumppic -8 180    <eval 097e> 
    
PAGE 1 
   tilepic   0   4    <eval <status_reg_itemnum spider_silk>> 
   dtext      7  12    <eval <status_reg_amtcolor spider_silk>>    <eval <rescount i_reag_spider_silk>> 
   dtext     45   8    <eval <status_reg_namecolor spider_silk>>    Spider's Silk 
 
   tilepic   0  34    <eval <status_reg_itemnum sulfur_ash>> 
   dtext      7  42    <eval <status_reg_amtcolor sulfur_ash>>        <eval <rescount i_reag_sulfur_ash>> 
   dtext     45  38    <eval <status_reg_namecolor sulfur_ash>>    Sulfurous Ash 
 
   tilepic   0  64    <eval <status_reg_itemnum nightshade>> 
   dtext      7  72    <eval <status_reg_amtcolor nightshade>>        <eval <rescount i_reag_nightshade>> 
   dtext     45  68    <eval <status_reg_namecolor nightshade>>    Nightshade 
 
   tilepic   0  94    <eval <status_reg_itemnum blood_moss>> 
   dtext      7 102    <eval <status_reg_amtcolor blood_moss>>        <eval <rescount i_reag_blood_moss>> 
   dtext     45  98    <eval <status_reg_namecolor blood_moss>>    Blood Moss 
 
   tilepic   0 125    <eval <status_reg_itemnum ginseng>> 
   dtext      7 132    <eval <status_reg_amtcolor ginseng>>        <eval <rescount i_reag_ginseng>> 
   dtext     45 128    <eval <status_reg_namecolor ginseng>>        Ginseng 
 
   tilepic   0 155    <eval <status_reg_itemnum garlic>> 
   dtext      7 162    <eval <status_reg_amtcolor garlic>>        <eval <rescount i_reag_garlic>> 
   dtext     45 158    <eval <status_reg_namecolor garlic>>        Garlic 
 
   tilepic   0 185    <eval <status_reg_itemnum mandrake_root>> 
   dtext      7 192    <eval <status_reg_amtcolor mandrake_root>>    <eval <rescount i_reag_mandrake_root>> 
   dtext     45 188    <eval <status_reg_namecolor mandrake_root>>    Mandrake Root 
 
   tilepic   0 215    <eval <status_reg_itemnum black_pearl>> 
   dtext      7 222    <eval <status_reg_amtcolor black_pearl>>    <eval <rescount i_reag_black_pearl>> 
   dtext     45 218    <eval <status_reg_namecolor black_pearl>>    Black Pearls 
 
   button   65 252    <eval 09cd> <eval 09cd> 0 2 0 
   button   97 252    <eval 085F> <eval 085E> 1 0 0 
 
PAGE 2 
   tilepic   0   4    <eval <status_reg_itemnum blood_vial>> 
   dtext      7  12    <eval <status_reg_amtcolor blood_vial>>        <eval <rescount i_reag_blood_vial>> 
   dtext     45   8    <eval <status_reg_namecolor blood_vial>>    Blood Vials 
 
   tilepic   0  34    <eval <status_reg_itemnum volcanic_ash>> 
   dtext      7  42    <eval <status_reg_amtcolor volcanic_ash>>    <eval <rescount i_reag_volcanic_ash>> 
   dtext     45  38    <eval <status_reg_namecolor volcanic_ash>>    Volcanic Ash 
 
   tilepic   0  64    <eval <status_reg_itemnum Dragons_heart>> 
   dtext      7  72    <eval <status_reg_amtcolor Dragons_heart>>    <eval <rescount i_reag_Dragons_heart>> 
   dtext     45  68    <eval <status_reg_namecolor Dragons_heart>>    Dragon's Hearts 
 
   tilepic   0  94    <eval <status_reg_itemnum bone>> 
   dtext      7 102    <eval <status_reg_amtcolor bone>>        <eval <rescount i_reag_bone>> 
   dtext     45  98    <eval <status_reg_namecolor bone>>        Bone 
 
   tilepic   0 125    <eval <status_reg_itemnum pumice>> 
   dtext      7 132    <eval <status_reg_amtcolor pumice>>        <eval <rescount i_reag_pumice>> 
   dtext     45 128    <eval <status_reg_namecolor pumice>>        Pumice 
 
   tilepic   0 155    <eval <status_reg_itemnum worm_heart>> 
   dtext      7 162    <eval <status_reg_amtcolor worm_heart>>        <eval <rescount i_reag_worm_heart>> 
   dtext     45 158    <eval <status_reg_namecolor worm_heart>>    Wyrm's Hearts 
 
   tilepic   0 185    <eval <status_reg_itemnum fertile_dirt>> 
   dtext      7 192    <eval <status_reg_amtcolor fertile_dirt>>    <eval <rescount i_reag_fertile_dirt>> 
   dtext     45 188    <eval <status_reg_namecolor fertile_dirt>>    Fertile Dirt 
 
   tilepic   0 215    <eval <status_reg_itemnum brimstone>> 
   dtext      7 222    <eval <status_reg_amtcolor brimstone>>        <eval <rescount i_reag_brimstone>> 
   dtext     45 218    <eval <status_reg_namecolor brimstone>>        Brimstone 
 
   button    5 252    <eval 09cc> <eval 09cc> 0 1 0 
   button   65 252    <eval 09cd> <eval 09cd> 0 3 0 
   button   97 252    <eval 085F> <eval 085E> 1 0 0 
 
PAGE 3 
   tilepic   0   4    <eval <status_reg_itemnum ectoplasm_vial>> 
   dtext      7  12    <eval <status_reg_amtcolor ectoplasm_vial>>    <eval <rescount i_reag_ectoplasm_vial>> 
   dtext     45   8    <eval <status_reg_namecolor ectoplasm_vial>>    Ectoplasm Vials 
 
   tilepic   0  34    <eval <status_reg_itemnum heart_zombie>> 
   dtext      7  42    <eval <status_reg_amtcolor heart_zombie>>    <eval <rescount i_reag_heart_zombie>> 
   dtext     45  38    <eval <status_reg_namecolor heart_zombie>>    Zombie Hearts 
 
 
   button    5 252    <eval 09cc> <eval 09cc> 0 2 0 
   button   97 252    <eval 085F> <eval 085E> 1 0 0
  
			 
			
			
 
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	| 05-16-2013 01:09 AM | 
	
		
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