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Archery Range - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Archery Range (/Thread-Archery-Range) |
Archery Range - sgt912 - 03-29-2021 08:04 AM How do I go about changing the range for various ‘special’ bows? I’ve tried changing the ranges in sphere.ini and added ranges to the items themselves, but whatever I do, it seems I can’t shoot further than about 10 squares! I’ve trawled through a lot of threads and found a similar query from a couple of years ago and the answer was cryptic (to me at least!)... ’... 2RE: Archery max distance The Range attribute of an archery weapon always override the ArcheryMaxDist and ArcheryMinDist. All weapons comes with the range attribute already set in their item definition...! I checked all of the ‘standard’ bows and ranged weaponry and changed them just to see what happens and... still the same, so how do I go about giving bows and crossbows ranges beyond the standard 10 or so squares. RE: Archery Range - Kanibal - 03-29-2021 04:35 PM I think this is hardcoded and nothing you can do without modifying sphere source code. RE: Archery Range - sgt912 - 03-29-2021 07:08 PM Damn! OK - no worries, thanks for the reply; I was trying to script a 'Robin Hood Bow' that had longer range and slightly elevated damage and was going to try and replicate the two arrow thing from the Kevin Costner version of the film, but that was a thing for the future as I'm not quite sure where I'd need to start to have a bow firing two arrows at once ![]() RE: Archery Range - Jhobean - 07-08-2021 10:11 AM Did you try range=x,x. In the itemdef? RE: Archery Range - golfin - 07-08-2021 11:29 AM This setting I feel does not work, Jhobean. I think we solved it about a year ago for the X1 version. Range L and Range H don't have much of an effect I think. But I don't know what it's like on 56d. |