Couple of questions about TIMER - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Couple of questions about TIMER (/Thread-Couple-of-questions-about-TIMER) |
Couple of questions about TIMER - Murmur - 05-04-2017 05:01 PM First, I want to thank everyone for helping me out on my project. Question number one about TIMER is: Is there a way to use a FLOAT value in a TIMER argument? Such as this original code for an item I have: Code: TIMER <EVAL {1 2}> My newbieness tells me that I could use: Code: TIMER <FLOATVAL {0.1 0.2}> But it doesn't work, I'm guessing I'm either using bad syntax or there is some sort of 'tick' going on behind the scenes that prevents anything happening faster than 1 second on TIMER The second question I have about TIMER is: I have ideas for a ton of fun items that would require TIMER on a vast amount of them. Before I fleshed out all the ITEMDEFs for them, I wanted to make sure that I'm not doomed to fail with like 1000+ items equipped on different players all with TIMERs running. Is there any known issues with this? As always, I appreciate your time everyone. Thanks, -Murmur RE: Couple of questions about TIMER - Coruja - 05-05-2017 02:47 AM TIMER can use only integer numbers like -1, 0, 1, 231564654, etc. But you can also use TIMERD which uses timer in tenths of sec (eg: TIMERD=17 -> 1.7s) items with active timer can consume a bit more CPU/RAM than items with inactive timer, but there's no problem to do it as long as your server have enough hardware to handle this |