COMBAt_NOPOISONHIT - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: COMBAt_NOPOISONHIT (/Thread-COMBAt-NOPOISONHIT) |
COMBAt_NOPOISONHIT - Lightsource - 05-22-2016 02:04 AM Ok guys, i need some "enlightment". At the changelog it says: Quote:Added new ini flag COMBAT_NOPOISONHIT :Disables old (55i like) poisoning style: Poisoning > 30.0 && (RAND(100.0)> Poisoning) for monsters OR weapon.morez && (RAND(100) < weapon.morez ) for poisoned weapons. BUT, at the source code it says: Code: COMBAT_NOPOISONHIT = 0x0002000 // Uses old (55i like) poisoning style: Poisoning > 30.0 && (RAND(100.0)> Poisoning) for monsters OR weapon.morez && (RAND(100) < weapon.morez ) for poisoned weapons. One says it DISABLES, the other says is USES...which one should be the trusted one? If one goes by the changelog, like I saw the other day one dude with a doubt on this, he can be led to confusion.. RE: COMBAt_NOPOISONHIT - XuN - 05-28-2016 06:14 PM My bad, it actually DISABLES it, i'll correct it |