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Light source halo failure - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Light source halo failure (/Thread-Light-source-halo-failure) Pages: 1 2 |
Light source halo failure - Berkley - 07-28-2015 03:54 AM Dear forum members, please excuse me, my english, i know its not the very best. I have a failure that my light sources like candles and torches are all makes a halo like the sun shining through windows of buildings. instead of this, light sources in hand are working fine and make a normal round halo. I use the newest nightly scripts and sphereserver 56c. Does anyone have an idea how i can make the halo of my torches work properly? Best regards, Lars <img src=http://berkley.wunsch.com/halo.JPG> RE: Light source halo failure - Berkley - 09-19-2015 02:29 AM i still have the Problem on. With an old Spheresvr.exe from early June 2015 my light halos look so: ![]() With the newest Spheresvr.exe 0.56.3.2451 all halos from any light sources do not iluminate the area and look like window style: ![]() What's the reason for this? RE: Light source halo failure - karma - 09-28-2015 06:24 PM Is the client version the same from the two screenshots? Inviato dal mio LG-D855 utilizzando Tapatalk RE: Light source halo failure - Coruja - 09-29-2015 03:51 AM it's working fine here using latest sphere build, client 7.x.x.x clients and UO High Seas / Time of Legends installation try check your client version, UO installation files, or 3rd party tools (Razor, UOSteam, etc) RE: Light source halo failure - Berkley - 10-06-2015 03:55 PM (09-28-2015 06:24 PM)karma Wrote: Is the client version the same from the two screenshots? Yes, its both 6.0.1.10 (Patch72) (09-29-2015 03:51 AM)Coruja Wrote: it's working fine here using latest sphere build, client 7.x.x.x clients and UO High Seas / Time of Legends installation no 3rd party tools running. Where can i get a working client 7.x.x.x and complete working UO installation files in www for testing? Thanks, Lars RE: Light source halo failure - XuN - 10-06-2015 08:57 PM http://www.uo.com RE: Light source halo failure - Kanibal - 10-07-2015 12:40 AM (09-19-2015 02:29 AM)Berkley Wrote:Pavel? Po-russki govorish? RE: Light source halo failure - XuN - 10-07-2015 01:54 AM Looks fine for me too: https://www.dropbox.com/s/sispdr9mnbdm9vo/light.png?dl=0 Do you have modified mul files? RE: Light source halo failure - Berkley - 10-07-2015 02:23 AM (10-06-2015 08:57 PM)XuN Wrote: http://www.uo.com Well, i installed the newest 2d Client from uo.com now. Its the 7.0.46.0 but i can't connect to my chard because the sperecrypt.ini only includes till 7.00.450 and there's no 7.0.46.0 entry inside. So i get the error: Bad login 11 (10-07-2015 12:40 AM)Kanibal Wrote: Pavel? Po-russki govorish? К сожалению, нет (google translater) RE: Light source halo failure - Kanibal - 10-07-2015 03:12 AM (10-07-2015 01:54 AM)XuN Wrote: Do you have modified mul files?Maybe he's using different files for server and client, tiledata etc. (10-07-2015 02:23 AM)Berkley Wrote: Its the 7.0.46.0 but i can't connect to my chard because the sperecrypt.ini only includes till 7.00.450 and there's no 7.0.46.0 entry inside. http://forum.spherecommunity.net/Thread-Tool-vCrypter |