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Light source halo failure
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Berkley
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Post: #1
Light source halo failure
Dear forum members,

please excuse me, my english, i know its not the very best.

I have a failure that my light sources like candles and torches are all makes a halo like the sun shining through windows of buildings.
instead of this, light sources in hand are working fine and make a normal round halo.
I use the newest nightly scripts and sphereserver 56c.

Does anyone have an idea how i can make the halo of my torches work properly?

Best regards, Lars
<img src=http://berkley.wunsch.com/halo.JPG>


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07-28-2015 03:54 AM
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Berkley
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Post: #2
RE: Light source halo failure
i still have the Problem on.

With an old Spheresvr.exe from early June 2015 my light halos look so:

[Image: halo1.jpg]




With the newest Spheresvr.exe 0.56.3.2451 all halos from any light sources do not iluminate the area and look like window style:

[Image: halo2.jpg]

What's the reason for this?
 
 
 
 
 
 
09-19-2015 02:29 AM
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karma
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Post: #3
RE: Light source halo failure
Is the client version the same from the two screenshots?

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09-28-2015 06:24 PM
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Coruja
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Post: #4
RE: Light source halo failure
it's working fine here using latest sphere build, client 7.x.x.x clients and UO High Seas / Time of Legends installation

try check your client version, UO installation files, or 3rd party tools (Razor, UOSteam, etc)
09-29-2015 03:51 AM
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Berkley
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Post: #5
RE: Light source halo failure
(09-28-2015 06:24 PM)karma Wrote:  Is the client version the same from the two screenshots?

Yes, its both 6.0.1.10 (Patch72)

(09-29-2015 03:51 AM)Coruja Wrote:  it's working fine here using latest sphere build, client 7.x.x.x clients and UO High Seas / Time of Legends installation

try check your client version, UO installation files, or 3rd party tools (Razor, UOSteam, etc)

no 3rd party tools running.

Where can i get a working client 7.x.x.x and complete working UO installation files in www for testing?

Thanks, Lars
(This post was last modified: 10-06-2015 03:58 PM by Berkley.)
10-06-2015 03:55 PM
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XuN
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Post: #6
RE: Light source halo failure
10-06-2015 08:57 PM
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Kanibal
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Post: #7
RE: Light source halo failure
(09-19-2015 02:29 AM)Berkley Wrote:  [Image: halo2.jpg]
Pavel? Po-russki govorish?

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(This post was last modified: 10-07-2015 12:41 AM by Kanibal.)
10-07-2015 12:40 AM
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XuN
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Post: #8
RE: Light source halo failure
Looks fine for me too: https://www.dropbox.com/s/sispdr9mnbdm9v...t.png?dl=0


Do you have modified mul files?
10-07-2015 01:54 AM
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Berkley
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Post: #9
RE: Light source halo failure
(10-06-2015 08:57 PM)XuN Wrote:  http://www.uo.com

Well, i installed the newest 2d Client from uo.com now.

Its the 7.0.46.0 but i can't connect to my chard because the sperecrypt.ini only includes till 7.00.450 and there's no 7.0.46.0 entry inside.
So i get the error: Bad login 11

(10-07-2015 12:40 AM)Kanibal Wrote:  Pavel? Po-russki govorish?

К сожалению, нет (google translater)
(This post was last modified: 10-07-2015 02:26 AM by Berkley.)
10-07-2015 02:23 AM
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Kanibal
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Post: #10
RE: Light source halo failure
(10-07-2015 01:54 AM)XuN Wrote:  Do you have modified mul files?
Maybe he's using different files for server and client, tiledata etc.

(10-07-2015 02:23 AM)Berkley Wrote:  Its the 7.0.46.0 but i can't connect to my chard because the sperecrypt.ini only includes till 7.00.450 and there's no 7.0.46.0 entry inside.

http://forum.spherecommunity.net/Thread-Tool-vCrypter

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(This post was last modified: 10-07-2015 03:14 AM by Kanibal.)
10-07-2015 03:12 AM
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