![]() |
Guildstone not opening! - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Guildstone not opening! (/Thread-Guildstone-not-opening) Pages: 1 2 |
Guildstone not opening! - dabritmusic - 11-05-2014 02:32 PM Guildstones don't open menu when double clicked... they place fine from the deed and ask to name the stone but that's it... has there been a problems with this? and if so is there an update? thanks! RE: Guildstone not opening! - Extreme - 11-05-2014 11:36 PM Hey buddy, do you have the guild events? I think is e_genericguildevent not sure... RE: Guildstone not opening! - Sypheris - 12-16-2015 09:48 AM i am having the same issue... can anyone help? RE: Guildstone not opening! - zottolo - 01-06-2016 08:10 PM after you set the name of the stone just type .guildmenu i think @dclick is not present anywhere so i resolved adding Code: on=@dclick RE: Guildstone not opening! - Sypheris - 01-09-2016 02:25 AM thats all i have for guildstone [ITEMDEF 0edd] //gravestone = Guildstone DEFNAME=i_guildstone TYPE=T_STONE_GUILD VALUE=15000 //RESOURCES=4 i_rock_plain FLIP=1 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone (Guildstone) DUPELIST=0ede RE: Guildstone not opening! - zottolo - 01-09-2016 04:36 AM (01-09-2016 02:25 AM)Sypheris Wrote: thats all i have for guildstone after what you have...put what i said ^_^ RE: Guildstone not opening! - Sypheris - 01-22-2016 01:55 PM if i type just .guildmenu nothing happens. RE: Guildstone not opening! - karma - 01-23-2016 07:43 AM Zottolo is saying to do like this: Code: [ITEMDEF 0edd] RE: Guildstone not opening! - Sypheris - 01-23-2016 11:35 AM yeah i've done that. doesnt change a thing. why don't i have a function/menu for the guildmenu command? RE: Guildstone not opening! - karma - 01-23-2016 11:18 PM Are you using the default script pack and the default guild stone system? In that case there's a working i_guild_stone item, with TYPE=t_stone_guild, which is: Code: [TYPEDEF T_STONE_GUILD] If you aren't using the default script pack with the default guild/townstone scripts, what are you trying to do? The guild dialog isn't hardcoded (anymore?), it's all scripted inside the "stones" dir, so if you don't want to use it you should create a whole new system by your own. |