The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Guildstone not opening!
Author Message
dabritmusic
Journeyman
*

Posts: 50
Likes Given: 8
Likes Received: 2 in 1 posts
Joined: Nov 2013
Reputation: 0



Post: #1
Guildstone not opening!
Guildstones don't open menu when double clicked... they place fine from the deed and ask to name the stone but that's it... has there been a problems with this? and if so is there an update? thanks!
11-05-2014 02:32 PM
Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #2
RE: Guildstone not opening!
Hey buddy, do you have the guild events? I think is e_genericguildevent not sure...

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
11-05-2014 11:36 PM
Find all posts by this user Like Post Quote this message in a reply
Sypheris
Journeyman
*

Posts: 84
Likes Given: 0
Likes Received: 10 in 7 posts
Joined: May 2012
Reputation: 0



Post: #3
RE: Guildstone not opening!
i am having the same issue... can anyone help?
12-16-2015 09:48 AM
Find all posts by this user Like Post Quote this message in a reply
zottolo
Journeyman
*

Posts: 87
Likes Given: 8
Likes Received: 12 in 11 posts
Joined: Dec 2015
Reputation: 0



Post: #4
RE: Guildstone not opening!
after you set the name of the stone just type .guildmenu
i think @dclick is not present anywhere so i resolved adding
Code:
on=@dclick
src.guildmenu
return 1
to sphere_item_deco_dungeons_traps_dead.scp in [itemdef i_guildstone] ofcourse...
(This post was last modified: 01-06-2016 08:14 PM by zottolo.)
01-06-2016 08:10 PM
Find all posts by this user Like Post Quote this message in a reply
Sypheris
Journeyman
*

Posts: 84
Likes Given: 0
Likes Received: 10 in 7 posts
Joined: May 2012
Reputation: 0



Post: #5
RE: Guildstone not opening!
thats all i have for guildstone

[ITEMDEF 0edd]
//gravestone = Guildstone
DEFNAME=i_guildstone
TYPE=T_STONE_GUILD
VALUE=15000
//RESOURCES=4 i_rock_plain
FLIP=1
CATEGORY=Decoration - Dungeons and The Dead
SUBSECTION=Graves & Gravestones
DESCRIPTION=GraveStone (Guildstone)
DUPELIST=0ede
01-09-2016 02:25 AM
Find all posts by this user Like Post Quote this message in a reply
zottolo
Journeyman
*

Posts: 87
Likes Given: 8
Likes Received: 12 in 11 posts
Joined: Dec 2015
Reputation: 0



Post: #6
RE: Guildstone not opening!
(01-09-2016 02:25 AM)Sypheris Wrote:  thats all i have for guildstone

after what you have...put what i said ^_^
01-09-2016 04:36 AM
Find all posts by this user Like Post Quote this message in a reply
Sypheris
Journeyman
*

Posts: 84
Likes Given: 0
Likes Received: 10 in 7 posts
Joined: May 2012
Reputation: 0



Post: #7
RE: Guildstone not opening!
if i type just .guildmenu nothing happens.
01-22-2016 01:55 PM
Find all posts by this user Like Post Quote this message in a reply
karma
Moderator
****

Posts: 178
Likes Given: 17
Likes Received: 32 in 29 posts
Joined: Jul 2012
Reputation: 3



Post: #8
RE: Guildstone not opening!
Zottolo is saying to do like this:
Code:
[ITEMDEF 0edd]
//gravestone = Guildstone
DEFNAME=i_guildstone
TYPE=T_STONE_GUILD
VALUE=15000
//RESOURCES=4 i_rock_plain
FLIP=1
CATEGORY=Decoration - Dungeons and The Dead
SUBSECTION=Graves & Gravestones
DESCRIPTION=GraveStone (Guildstone)
DUPELIST=0ede

on=@dclick
src.guildmenu
return 1
01-23-2016 07:43 AM
Find all posts by this user Like Post Quote this message in a reply
Sypheris
Journeyman
*

Posts: 84
Likes Given: 0
Likes Received: 10 in 7 posts
Joined: May 2012
Reputation: 0



Post: #9
RE: Guildstone not opening!
yeah i've done that. doesnt change a thing.

why don't i have a function/menu for the guildmenu command?
(This post was last modified: 01-23-2016 11:36 AM by Sypheris.)
01-23-2016 11:35 AM
Find all posts by this user Like Post Quote this message in a reply
karma
Moderator
****

Posts: 178
Likes Given: 17
Likes Received: 32 in 29 posts
Joined: Jul 2012
Reputation: 3



Post: #10
RE: Guildstone not opening!
Are you using the default script pack and the default guild stone system?
In that case there's a working i_guild_stone item, with TYPE=t_stone_guild, which is:
Code:
[TYPEDEF T_STONE_GUILD]
ON=@Click
  message "a guildstone"
  message <name> <qval (<eval strlen(<abbrev>)>) ? [<abbrev>]:>
return 1

ON=@Dclick
  If (<distance> > 2)
    src.sysmessage @038A That is too far away.
  elif (<member.count>==0)&&(!<masteruid>)    //(<masteruid>!=<src.uid>)
    f_guildsys_addchartoguild <uid>,<src.uid>,1    //auto makes the master
  elif (!<masteruid>)
    f_guildsys_addchartoguild <uid>,<member.0.uid>,1    //first candidate since any member would auto be a master
  elif (<memberfromuid.<src.uid>.uid>!=<src.uid>)&&(!<src.isgm>)// Not a member
    src.message @03B2 You are not a member of this guild! To join, ask a current member to invite you into the guild.
  elif (<memberfromuid.<src.uid>.priv> == <def0.STONEPRIV_ACCEPTED>)
    f_guildsys_addchartoguild <uid>,<src.uid>,1
  elif (<memberfromuid.<src.uid>.priv>==<def0.STONEPRIV_CANDIDATE>)&&(!<src.isgm>)
    src.message @03B2 You are awaiting acceptance by the guildmaster.
  elif (<memberfromuid.<src.uid>.priv>==<def0.STONEPRIV_MEMBER>)||(<masteruid>==<src.uid>)||(<src.isgm>)
    sdialog d_Guild_Main,0
  endif
return 1
Definied into scripts/stones/guilds/sphere_guild_types.scp

If you aren't using the default script pack with the default guild/townstone scripts, what are you trying to do? The guild dialog isn't hardcoded (anymore?), it's all scripted inside the "stones" dir, so if you don't want to use it you should create a whole new system by your own.
01-23-2016 11:18 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)