Request for a gump to show cooldown of a skill - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: Request for a gump to show cooldown of a skill (/Thread-Request-for-a-gump-to-show-cooldown-of-a-skill) Pages: 1 2 |
Request for a gump to show cooldown of a skill - UltimaAku - 10-22-2014 05:35 AM Hi there all! I've created a system where some characters have unique abilities they can use, which creates an item that has a timer on it that prevents the ability from working (the item is invisible and on the person). The ability works perfectly, but i don't have a method of showing the current Cool-down time remaining on the ability. anyone know how I can go about it? I would guess a gump but i wouldn't know how to check the timer of an item in your backpack. ///Human Active - Restore/// ///This Active ability was deemed too powerful and thus removed IF <SRC.RESTEST 1 i_timer_ua_human> SRC.SYSMESSAGE You must wait until your skill becomes active again. RETURN 1 ELSE IF (<tag0.race>==1) SRC.HITS=(<SRC.HITS>+(<SRC.MAXHITS>/2)) SRC.STAM=(<SRC.STAM>+(<SRC.MAXSTAM>/2)) SRC.MANA=(<SRC.MANA>+(<SRC.MAXMANA>/2)) MHC MMC MSC SRC.NEWITEM=i_timer_UA_Human SRC.ACT.EQUIP SRC.SOUND 491 effect=3,i_fx_sparkle,6,15,1 RETURN 0 ENDIF [function MHC] IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> RETURN 0 ENDIF [function MMC] IF (<SRC.MANA> > <SRC.MAXMANA>) SRC.MANA=<SRC.MAXMANA> RETURN 0 ENDIF [function MSC] IF (<SRC.STAM> > <SRC.MAXSTAM>) SRC.STAM=<SRC.MAXSTAM> RETURN 0 ENDIF [ITEMDEF i_timer_UA_human] NAME=Delay Teleport ID=i_handr_1 TYPE=T_EQ_SCRIPT ON=@Create ATTR=attr_invis|attr_decay MORE1=24 ON=@Equip TIMER=1 ON=@Timer // Take the effect we would like. if ( <CONT> ) if ( <MORE1> ) MORE1 -= 1 TIMER=1 return 1 else CONT.SYSMESSAGE Your Refresh ability is ready CONT.TAG.UA1= SOUND=1450 remove endif endif // normal timer fall through is to delete the item remove return 1 RE: Request for a gump to show cooldown of a skill - Artyk - 10-22-2014 07:14 AM I would use a tag to store the timer's uid and then use it to recover timer's more1 Code: ... Then add the following to clear the tag Code: ... So now in your gump you can show the timer using <UID.<SRC.TAG.UA1UID>.MORE1> RE: Request for a gump to show cooldown of a skill - Coruja - 10-22-2014 10:18 AM you can use FINDID to get some info about the item Code: IF (<SRC.FINDID.i_timer_ua_human>) RE: Request for a gump to show cooldown of a skill - Artyk - 10-22-2014 05:30 PM As i read Coruja's post i remembered that a script like this was used as an example on the wiki's Occam's Razor section RE: Request for a gump to show cooldown of a skill - UltimaAku - 10-23-2014 12:41 AM Artyk, Brilliant, i'll try it out and let you know if it works RE: Request for a gump to show cooldown of a skill - UltimaAku - 10-23-2014 01:58 AM Didn't work... however, i did make a change which did. Now for the part i don't know. How can I make it so the gump has a countdown on it? It's a permanent gump but i want a countdown to appear on the second gumppic (i know the locations wrong for the text, just getting the function to work first) [DIALOG DRACONIAN_PA] 200,200 noclose resizepic 0 0 9250 251 100 dtext 21 18 455 Passive - Tough Scales dtext 149 18 455 Active - Blood Boil dtext 149 25 455 <EVAL <SRC.TAG.COOLDOWN>> gumppic 41 39 2253 gumppic 169 39 2295 the countdown number is SRC.TAG.COOLDOWN, but the gump doesn't change unless i re-open the dialog. RE: Request for a gump to show cooldown of a skill - azmanomer - 10-23-2014 02:28 AM you can call dialog when timer change? RE: Request for a gump to show cooldown of a skill - UltimaAku - 10-23-2014 02:34 AM problem with that is, my gump appears and stays with the player on login, so it's always there. re-opening the dialog would move it back to it's origional location (200,200) RE: Request for a gump to show cooldown of a skill - UltimaAku - 10-25-2014 05:06 AM UPDATE: I decided to make the gump static, and gone with azmanomer's idea. Problem is, the dialog will not open or close when put in the timer of the item [ITEMDEF i_timer_UA_draco1] NAME=Delay Teleport ID=i_handr_1 TYPE=T_EQ_SCRIPT ON=@Create ATTR=attr_invis|attr_decay MORE1=22 SRC.TAG.COOLDOWN=<MORE1> ON=@Equip TIMER=1 ON=@Timer // Take the effect we would like. if ( <CONT> ) if ( <MORE1> ) MORE1 -= 1 CONT.TAG.COOLDOWN -= 1 TIMER=1 CONT.DIALOGCLOSE DRACONIAN_PA CONT.DIALOG DRACONIAN_PA return 1 else CONT.SYSMESSAGE Your Blood Boil ability is ready CONT.TAG.UA1= SOUND=1450 remove endif endif // normal timer fall through is to delete the item remove return 1 RE: Request for a gump to show cooldown of a skill - azmanomer - 10-25-2014 07:10 AM i can work that just like this otherwise it wont open dialog i dont know why [function haha] dialogclose d_status dialog d_status [ITEMDEF i_timer_UA_draco1] NAME=Delay Teleport ID=i_handr_1 TYPE=T_EQ_SCRIPT ON=@Create ATTR=attr_invis|attr_decay MORE1=22 SRC.TAG.COOLDOWN=<MORE1> ON=@Timer // Take the effect we would like. //if ( <CONT> ) say <cont> <src> if ( <MORE1> > 0 ) MORE1 -= 1 CONT.TAG.COOLDOWN -= 1 TIMER=1 CONT.timerf 0 haha return 1 else CONT.SYSMESSAGE Your Blood Boil ability is ready CONT.TAG.UA1= SOUND=1450 remove endif |