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sysmessage override - Printable Version

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+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: Script Help (/Forum-Script-Help)
+--- Thread: sysmessage override (/Thread-sysmessage-override)



sysmessage override - kn4tseb - 08-17-2014 02:12 PM

Hi my friends, i need a little help here... every time a skill changes kind blue colored sysmessage appears showing the new value... welll i have 2 questions..

whats the hue for that sysmessage?? and how do i override it?

i have this event but as you must know i receive two messages.... the reason about why i want to override it to show only one message is that i have several SFK_scripted skills and i dont want to write it for each one .. so i made a global one

Code:
on=@SkillChange
    if   (<argn2> >= <src.<Serv.skill.<ARGN1>.Name>>)
         src.sysmessage @0120, Your skill in <Serv.skill.<ARGN1>.Name> has increased by <fval <argn2>-<src.<Serv.skill.<ARGN1>.Name>>>%, it is now <fval <argn2>>%.
    elif (<argn2> < <src.<Serv.skill.<ARGN1>.Name>>)
         src.sysmessage @0120, Your skill in <Serv.skill.<ARGN1>.Name> has decreased by <fval <src.<Serv.skill.<ARGN1>.Name>>-<argn2>>%, it is now <fval <argn2>>%.
    endif

so i dont want to receive two messages when default skills change, would you help me out?

THank you very much.


RE: sysmessage override - Skul - 08-17-2014 03:59 PM

It's client side, there is no way to override it. As for the hue color, I'm not sure, sorry.

Ah nevermind, I found the color, the hue color is @89.


RE: sysmessage override - kn4tseb - 08-17-2014 04:17 PM

Got it Wink thanks!