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sysmessage override
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kn4tseb
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Post: #1
sysmessage override
Hi my friends, i need a little help here... every time a skill changes kind blue colored sysmessage appears showing the new value... welll i have 2 questions..

whats the hue for that sysmessage?? and how do i override it?

i have this event but as you must know i receive two messages.... the reason about why i want to override it to show only one message is that i have several SFK_scripted skills and i dont want to write it for each one .. so i made a global one

Code:
on=@SkillChange
    if   (<argn2> >= <src.<Serv.skill.<ARGN1>.Name>>)
         src.sysmessage @0120, Your skill in <Serv.skill.<ARGN1>.Name> has increased by <fval <argn2>-<src.<Serv.skill.<ARGN1>.Name>>>%, it is now <fval <argn2>>%.
    elif (<argn2> < <src.<Serv.skill.<ARGN1>.Name>>)
         src.sysmessage @0120, Your skill in <Serv.skill.<ARGN1>.Name> has decreased by <fval <src.<Serv.skill.<ARGN1>.Name>>-<argn2>>%, it is now <fval <argn2>>%.
    endif

so i dont want to receive two messages when default skills change, would you help me out?

THank you very much.
(This post was last modified: 08-17-2014 02:13 PM by kn4tseb.)
08-17-2014 02:12 PM
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Skul
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Post: #2
RE: sysmessage override
It's client side, there is no way to override it. As for the hue color, I'm not sure, sorry.

Ah nevermind, I found the color, the hue color is @89.

"I ask a question to the answer I already know."

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(This post was last modified: 08-17-2014 04:01 PM by Skul.)
08-17-2014 03:59 PM
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kn4tseb
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Post: #3
RE: sysmessage override
Got it Wink thanks!
08-17-2014 04:17 PM
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