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Notoriety and Criminal - Printable Version

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Notoriety and Criminal - Dataline - 07-09-2014 07:08 AM

Hi everyone,

i've a problem with guards and criminal player.

Suppose that a "player A" hits "player B" in cities. Then "player B" call Guards and Guards kill "player A".

After, "player A" resurrect but is criminal for everyone. Then "player C" appears and hit criminar "player A". Inmediately, "player C" becomes criminal for "player A" but "player A" cannot call Guards but can kill "player C".

I don't know why occurs this, but i need that return old Guards, when a "player A" hits "player B", and "player A" is criminal for "player B" for a time, and "player B" can call Guards in cities to kill "player A".

I know it's difficult to understand, any doubts ask me.

Thanks in advance. Veryhappy


RE: Notoriety and Criminal - Dataline - 07-14-2014 06:14 PM

Anyone modified Guards script?


RE: Notoriety and Criminal - XuN - 07-15-2014 09:17 PM

I'll take a look on it. BTW, this is not related to guards but Notoriety.


RE: Notoriety and Criminal - Dataline - 07-16-2014 05:00 PM

Thanks for answer Xun,

You're right is Notoriety. I think something is wrong or i don't understand how it works.

Could you explain me how it's working now?

Thanks in advanced.


RE: Notoriety and Criminal - XuN - 07-19-2014 07:17 PM

Does enabling/disabling AttackingIsACrime in sphere.ini make any difference?


The problem is not how it works, I made a mistake somewhere when updating the code.