The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Notoriety and Criminal
Author Message
Dataline
Apprentice
*

Posts: 14
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Jun 2014
Reputation: 0



Post: #1
Notoriety and Criminal
Hi everyone,

i've a problem with guards and criminal player.

Suppose that a "player A" hits "player B" in cities. Then "player B" call Guards and Guards kill "player A".

After, "player A" resurrect but is criminal for everyone. Then "player C" appears and hit criminar "player A". Inmediately, "player C" becomes criminal for "player A" but "player A" cannot call Guards but can kill "player C".

I don't know why occurs this, but i need that return old Guards, when a "player A" hits "player B", and "player A" is criminal for "player B" for a time, and "player B" can call Guards in cities to kill "player A".

I know it's difficult to understand, any doubts ask me.

Thanks in advance. Veryhappy
07-09-2014 07:08 AM
Find all posts by this user Like Post Quote this message in a reply
Dataline
Apprentice
*

Posts: 14
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Jun 2014
Reputation: 0



Post: #2
RE: Notoriety and Criminal
Anyone modified Guards script?
07-14-2014 06:14 PM
Find all posts by this user Like Post Quote this message in a reply
XuN
Sphere Developer
*****

Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30



Post: #3
RE: Notoriety and Criminal
I'll take a look on it. BTW, this is not related to guards but Notoriety.
07-15-2014 09:17 PM
Find all posts by this user Like Post Quote this message in a reply
Dataline
Apprentice
*

Posts: 14
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Jun 2014
Reputation: 0



Post: #4
RE: Notoriety and Criminal
Thanks for answer Xun,

You're right is Notoriety. I think something is wrong or i don't understand how it works.

Could you explain me how it's working now?

Thanks in advanced.
07-16-2014 05:00 PM
Find all posts by this user Like Post Quote this message in a reply
XuN
Sphere Developer
*****

Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30



Post: #5
RE: Notoriety and Criminal
Does enabling/disabling AttackingIsACrime in sphere.ini make any difference?


The problem is not how it works, I made a mistake somewhere when updating the code.
07-19-2014 07:17 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)