New Kilt, wrong Anim - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: New Kilt, wrong Anim (/Thread-New-Kilt-wrong-Anim) |
New Kilt, wrong Anim - Hustensaft - 06-11-2014 11:29 PM Hi, i got stuck with a problem adding a new Kilt. I used Mulpatcher to add the Item and the two Gumps (male and female) and copied the existing Animation from the original Kilt. So i have the slots 0xC51D and 0xEC2D filled with the gumps and the Item linked to AnimID 0x1CD. Works all fine, but whe i put that kilt on, i have a strange anim, that looks like a single leg of a trouser, but not like a kilt at all. Any idea what went wrong here? RE: New Kilt, wrong Anim - darksun84 - 06-11-2014 11:41 PM animId 0x1cd displays me a pair of trouser (the ninja leggings from samurai empire i think), probably the animation of the kilt aren't properly updated? RE: New Kilt, wrong Anim - Hustensaft - 06-12-2014 02:38 AM strange, the slots where empty. when i'm back home, i'll try again with my backup files Edit So, i tried again and i still see thiese strange (and ugly) pants. In Mulpatcher it looks like everything is fine, but ingame... RE: New Kilt, wrong Anim - Hustensaft - 06-12-2014 09:07 AM Ah. I think, i got it. In the bodyconf.def the anim was used. I deleted the line and now it seems to work |