The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Kilt, wrong Anim
Author Message
Hustensaft
Apprentice
*

Posts: 24
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Apr 2013
Reputation: 0



Post: #1
New Kilt, wrong Anim
Hi,

i got stuck with a problem adding a new Kilt.

I used Mulpatcher to add the Item and the two Gumps (male and female) and copied the existing Animation from the original Kilt.
So i have the slots 0xC51D and 0xEC2D filled with the gumps and the Item linked to AnimID 0x1CD.
Works all fine, but whe i put that kilt on, i have a strange anim, that looks like a single leg of a trouser, but not like a kilt at all.
Any idea what went wrong here?
06-11-2014 11:29 PM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: New Kilt, wrong Anim
animId 0x1cd displays me a pair of trouser (the ninja leggings from samurai empire i think), probably the animation of the kilt aren't properly updated?
06-11-2014 11:41 PM
Find all posts by this user Like Post Quote this message in a reply
Hustensaft
Apprentice
*

Posts: 24
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Apr 2013
Reputation: 0



Post: #3
RE: New Kilt, wrong Anim
strange, the slots where empty. when i'm back home, i'll try again with my backup files

Edit

So, i tried again and i still see thiese strange (and ugly) pants. In Mulpatcher it looks like everything is fine, but ingame...

[Image: efjom8vx.jpg]
(This post was last modified: 06-12-2014 05:03 AM by Hustensaft.)
06-12-2014 02:38 AM
Find all posts by this user Like Post Quote this message in a reply
Hustensaft
Apprentice
*

Posts: 24
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Apr 2013
Reputation: 0



Post: #4
RE: New Kilt, wrong Anim
Ah. I think, i got it. In the bodyconf.def the anim was used. I deleted the line and now it seems to work
06-12-2014 09:07 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)