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Real Talking behaviour - Printable Version

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Real Talking behaviour - Crusader - 12-14-2013 12:47 PM

Hi Smile
I was thinking (=O)... can i have more control over animations like...the idle on chars?
every some times i have the char that does 'idle' animation but it doesn't make sense sometimes and i want to change it.
I mean, prevent to do that idle animation (perhaps adding the anim mask on the c_man/woman?) and maybe make other animations when talking (i mean using the basic one).
Like when the char says "no" he plays the idle animation where the char move the head on the left and on the right.
Or when is Yelling, uses the anim of him stomping the floor.

I know that sounds a bit weird, but i want to create kind of state machine for compelling talking behaviours, it's for my thesis Tongue

Thx for all the answers Smile


RE: Real Talking behaviour - Khaos - 12-15-2013 12:03 AM

I have thought about adding @Fidget/Idle actually. It is being considered. I think it would be useful for those very same things honestly.


RE: Real Talking behaviour - Crusader - 12-15-2013 12:11 AM

U want me to love u, isn't it? Tongue


RE: Real Talking behaviour - amonvangrell - 12-15-2013 08:30 AM

oh god... those declarations! lol
No I really like this kind of add on... would improve the game allot!