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Real Talking behaviour
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Crusader
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Erehwon New Hera

Post: #1
Real Talking behaviour
Hi Smile
I was thinking (=O)... can i have more control over animations like...the idle on chars?
every some times i have the char that does 'idle' animation but it doesn't make sense sometimes and i want to change it.
I mean, prevent to do that idle animation (perhaps adding the anim mask on the c_man/woman?) and maybe make other animations when talking (i mean using the basic one).
Like when the char says "no" he plays the idle animation where the char move the head on the left and on the right.
Or when is Yelling, uses the anim of him stomping the floor.

I know that sounds a bit weird, but i want to create kind of state machine for compelling talking behaviours, it's for my thesis Tongue

Thx for all the answers Smile
(This post was last modified: 12-14-2013 12:48 PM by Crusader.)
12-14-2013 12:47 PM
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Khaos
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Post: #2
RE: Real Talking behaviour
I have thought about adding @Fidget/Idle actually. It is being considered. I think it would be useful for those very same things honestly.
12-15-2013 12:03 AM
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Crusader
Master
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Posts: 254
Likes Given: 7
Likes Received: 19 in 12 posts
Joined: Apr 2012
Reputation: 6

Erehwon New Hera

Post: #3
RE: Real Talking behaviour
U want me to love u, isn't it? Tongue
12-15-2013 12:11 AM
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amonvangrell
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britannia shard

Post: #4
RE: Real Talking behaviour
oh god... those declarations! lol
No I really like this kind of add on... would improve the game allot!
12-15-2013 08:30 AM
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