Packet 0x72 - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Packet 0x72 (/Thread-Packet-0x72) |
Packet 0x72 - Darkyhood - 04-23-2013 04:01 AM I tried used war mode packet 0x72, but got some problem. When player is alive it's perfect work and i can inject some my functions, but when player is dead i receive nothing. Maybe when player is dead used other packet? Someone know how to fix this problem or which packet need to use? RE: Packet 0x72 - Darkyhood - 04-24-2013 08:29 AM I found the solution: trigger @UserWarmode RE: Packet 0x72 - evening - 04-24-2013 02:44 PM yes [FUNCTION WAR_MODE_1] SENDPACKET 072 01 00 32 00 [FUNCTION WAR_MODE_0] SENDPACKET 072 00 00 32 00 RE: Packet 0x72 - Breaker - 05-03-2013 03:41 PM //>-< Toggle warmode for player >----------------------------------------------> //>----------------------------------------------------------------------------> [FUNCTION WARMODE] IF (<IsPLAYER>) FLAGS = <FLAGS> <QVAL (<ARGN>)?|statf_war:^statf_war> SENDPACKET 072 B<ARGN> 00 32 00 UPDATE ENDIF Command .WARMODE X (where X = 1 or 0) |