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Packet 0x72
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Darkyhood
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Post: #1
Packet 0x72
I tried used war mode packet 0x72, but got some problem. When player is alive it's perfect work and i can inject some my functions, but when player is dead i receive nothing.
Maybe when player is dead used other packet?

Someone know how to fix this problem or which packet need to use?
04-23-2013 04:01 AM
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Darkyhood
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Post: #2
RE: Packet 0x72
I found the solution: trigger @UserWarmode
04-24-2013 08:29 AM
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evening
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Finally Land

Post: #3
RE: Packet 0x72
yes
[FUNCTION WAR_MODE_1]
SENDPACKET 072 01 00 32 00

[FUNCTION WAR_MODE_0]
SENDPACKET 072 00 00 32 00
04-24-2013 02:44 PM
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Breaker
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Post: #4
RE: Packet 0x72
//>-< Toggle warmode for player >---------------------------------------------->
//>---------------------------------------------------------------------------->
[FUNCTION WARMODE]
IF (<IsPLAYER>)
FLAGS = <FLAGS> <QVAL (<ARGN>)?|statf_war:^statf_war>
SENDPACKET 072 B<ARGN> 00 32 00
UPDATE
ENDIF

Command .WARMODE X (where X = 1 or 0)
05-03-2013 03:41 PM
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