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Non-Vendable Item - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Non-Vendable Item (/Thread-Non-Vendable-Item) |
Non-Vendable Item - mpgram - 04-15-2013 11:54 PM I get errors when someone tries to buy/sell against a vendor. 20:55:WARNING:(spheretemp_vend.scp,1850)Vendor non-vendable item: i_ingot_iron uid=040007edf, vendor: Zalika uid=01b7d7 20:55:WARNING:(spheretemp_vend.scp,1596)Vendor non-vendable item: i_ingot_iron uid=0400078ea, vendor: Zalika uid=01b7d7 [ITEMDEF 019b7] DEFNAME=i_ore_iron NAME=Iron Ore TYPE=t_ore SKILLMAKE=SKILL_MINING 0.0 TDATA1=i_ingot_iron WEIGHT=1 VALUE=1 DUPELIST=019b8,019b9,019ba and on the vendor_template BUY=i_ingot_iron Does anyone know why it does this? It happens with multiple items, not just iron ingots. RE: Non-Vendable Item - RanXerox - 04-16-2013 07:18 AM Items non-vendable if they have no weight or price... if weight is not directly specified, it is calculated from the item's resources. You posted the i_ore_iron definition... but the log is complaining that the i_ingot_iron item was the problem... so what does that one look like? RE: Non-Vendable Item - mpgram - 04-16-2013 03:43 PM Hehe, meant to paste the ingot: [itemdef 01bf2] defname=i_ingot_iron name=iron ingot type=t_ingot resources=i_ore_iron skillmake=skill_mining 20.0 tdata1=20.0 tdata2=50.0 weight=1 value=3 RE: Non-Vendable Item - Shaklaban - 04-17-2013 02:47 PM skillmake seems to be wrong: [ITEMDEF 01bef] DEFNAME=i_ingot_iron TYPE=T_INGOT RESOURCES=i_ore_iron SKILLMAKE=20.0 MINING TDATA1=20.0 TDATA2=50.0 WEIGHT=0.5 DUPELIST=01bf0,01bf1,01bf2,01bf3,01bf4 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Iron Ingot i think you need to update your base scripts. RE: Non-Vendable Item - mpgram - 04-17-2013 04:40 PM Heh.. I didnt know they changed that much! Cool, thanks. RE: Non-Vendable Item - UltimaAku - 04-21-2013 07:13 PM yea skill make is how it's produced. If the skill-make is scripted wrong, it won't recognise the object as a creatable object, so it won't generate it by vendors. Had same problem with black staff took me forever to work out how to fix it |