Provisions Magic Weapon question - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Provisions Magic Weapon question (/Thread-Provisions-Magic-Weapon-question) |
Provisions Magic Weapon question - UltimaAku - 03-10-2013 09:22 AM Howdy there this question could be really easy for some but hard for me :/ I dont quite understand what in the script decides what makes the attribute of a magical weapon +3 +6 +9 ect. Could someone explain it? Also would it be possible to make weapons with a similar attribute? Example: +17 Boxing Gloves of Vanq (just an example ) RE: Provisions Magic Weapon question - RanXerox - 03-10-2013 11:32 AM The wiki explains a little bit how built-in typedef's are implemented... for example: Quote:t_weapon_mace_smith 11 This type is used for macefighting weapons that can also be used by blacksmiths to forge items. It leverages the following properties: ...so to set the +3 +9 etc, you'r weapon needs to have attr_magic and it needs a number in MOREY... There are undocumented properties as well that are not in the wiki (yet): MORE2 = Charges (only if the item is a wand?) MOREX = Spell imbued in the item MOREY = Level of the spell (0-1000) MOREZ = Poison level (0-100) RE: Provisions Magic Weapon question - UltimaAku - 03-10-2013 11:11 PM Thanks great help works like a charm |