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SphereWiki - Mordaunt - 12-13-2012 12:03 PM

The SphereWiki is once again working, in that it may be edited and added to by those who already have accounts on it. Creating new accounts is still not possibly (and unfortunately I am one of those who doesn't have an account)

Having looked through the list of registered users, the following names popped out as active community members:

Barnabus
Ben
Coruja
Darksun84
Sharlenwar
Shaklaban
Shiryux
Valios

There may be others, it's hard to tell with some of the names in the list.

What I am asking is this:

If you are one of the above names, OR if you have an account on the wiki and you know of something that needs updating or adding. Please go ahead and do it.
The more complete and up to date the wiki is, the more use it is for everyone who uses Sphere Server.

Thanks.


RE: SphereWiki - Oxtar - 12-13-2012 12:11 PM

With some examples to make it easier to understand them.(especially newer features for me Smile)


RE: SphereWiki - Valios - 12-13-2012 06:43 PM

I already made some little changes to the main page and I will keep updating it in the future


RE: SphereWiki - darksun84 - 12-13-2012 11:55 PM

Count me in Big Grin


RE: SphereWiki - ShiryuX - 12-14-2012 12:03 AM

I have Admin privs in the wiki now (Thanks torfo!), I'll need some time to see what can be done with that Tongue


RE: SphereWiki - Oxtar - 12-14-2012 10:48 PM

Clilocs

@ContextMenuRequest
@ContextMenuSelect

^^

EDIT:

With commodity usage.


RE: SphereWiki - Oxtar - 12-17-2012 10:22 PM

We need more infos on how to use the dam_flags...

Example:
Quote:[DEFNAME dam_flags]
dam_lightning 00020 //electrical damage (lightning)

Well i found some information about it on a russian forum dedicated to sphere(yeah i had to get a translator lol)

That's what i found about it ;

- Set the Damage on the weapon you plan to use with a specific damage type (i don't know if you can use multiple types, should test it to see if we can do that)
Quote:[ITEMDEF i_test_sword]
NAME=Test Fire Sword
ID=i_radiant_scimitar
DAM= <physical> // do not take this for your dam_type

ON=@Damage
<<<<<<<<<<<<<<<<------------------ This is where you add the next line for the dam_flags

The way it should look is ;

Quote:ON=@Damage
SRC.DAMAGE <DMGAMOUNT> <DAM_FLAG> <SRC.UID>

Now if you wish to make a way to absorb/prevent this type of damage, simply add it to an event or directly on the character(I prefer Events, easier to manage)

Quote:[EVENTS e_prevent_lightning]

ON=@GetHit
IF (<ARGN2> & <dam_lightning>)
EMOTE absorbed the Element of Lightning
RETURN 1
ENDIF

Now my own question is, is there a workaround to let other type of damage to pass through it? Because right now, that event will completely block all the types of damage, including the physical one because it found the dam_lightning type. I thought about ELSEIF Statements... but i'm sure it ain't the right way to do that.

What i thought would be to do a SRC.DAMAGE for all the types(including physical) and in the event, to give a free pass to the selected type.

Quote:ON=@Damage
SRC.DAMAGE 50 dam_lightning <SRC.UID>
SRC.DAMAGE 50 dam_cold_new <SRC.UID>
then
Quote:IF (<ARGN2> & <dam_lightning>)
EMOTE absorb Lightning!
RETURN 1
ELSEIF (<ARGN2> & <dam_physical>)
do nothing
ELSEIF (<ARGN2> & <dam_cold_new>)
RETURN 1
ENDIF

Just not sure if the other damages will pass.

LAST EDIT:

Quick script error fix ^^


RE: SphereWiki - Oxtar - 12-17-2012 11:54 PM

Well i've been looking to the clilocs and made a list of *usable* clilocs.

Remember there are more that can be edited, i took those to *me* are useful.

CLILOC

Quote:1062028 //Condition: BLEH
1062613 //Colored Text with ""
1070722 //BLANK
1071302 //Donator: BLEH
1071340 //Note: BLEH
1071345 //Skill: BLEH
1071346 //Duration: BLEH "minutes"
1071518 //Current Setting: BLEH
1072304 //Owned by: BLEH
1074784 //Value: BLEH
1075611 //Time left: BLEH seconds
1077467 //add !
1078457 //bleh Difficulty: Too Challenging
1078458 //bleh Difficulty: Very Challenging
1078459 //bleh Difficulty: Challenging
1078460 //bleh Difficulty: Optimal
1078461 //bleh Difficulty: Easy
1078462 //bleh Difficulty: Very Easy
1078463 //bleh Difficulty: Too Easy
1078512 //Skill: BLEH
1078597 //Requires: BLEH
1080155 //BLEH pts
1080166 //Use: BLEH
1080337 //Ability: BLEH
1094805 //Faction Rank: BLEH
1113212 //Duration: BLEH minutes
1113218 //Cooldown: BLEH minutes
1113943 //Cooldown: BLEH hours
1114057 //BLANK
1114778 //BLANK
1114779 //BLANK
1115719 //armor points: BLEH
1115880 //Host: BLEH
1115881 //Arena: BLEH
1116466 //amount: BLEH
1116696 //Reward: BLEH
1116697 //Reward: BLEH
1116698 //Reward: BLEH
1116699 //Reward: BLEH
1116700 //Reward: BLEH
1149571 //Owner: BLEH
1149572 //Name: the BLEH
1149574 //Location: BLEH
1149847 //Condition: BLEH
1149934 // add % at the end
1150301 to 1150310 //add [ ] around the entry
1150312 // add " " around the entry
1151396 //Type: BLEH
1151398 //Type: BLEH
1151400 //Target: BLEH
1151763 //From: BLEH
1151764 //To: BLEH



RE: SphereWiki - ShiryuX - 12-18-2012 10:33 AM

You can register now, I guess...


RE: SphereWiki - Mordaunt - 12-18-2012 10:41 AM

http://wiki.sphere.torfo.org/index.php/ADDCLILOC