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Textures - Printable Version

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Textures - alexpetro - 10-26-2012 12:33 AM

I made some textures by myself, artm item and texture item. While artm item has been loaded fine in mulpatcher, the texture one give a "Streaming Error".

I tried to save the file as BMP 24 bit and 16 Bit, but I have always the same problem.

Any suggestion?

Thank you.

Ales


RE: Textures - Valios - 10-26-2012 01:46 PM

A few hints:
1) Open and save your textures via MS Paint at 24 bit. UO doesn't seem to like adobe color algorithms in this aspect.
2) With the tilearts it's another story. You can patch the tile arts at 32 bit with no problem but if you're working with terrain textures also, you'll notice that they will be darker than your tiles after patching. How to fix that? Open the tile in adobe PS and reduce the brightness in a 30% and then your textures and tiles will look the same ingame.

Good luck


RE: Textures - alexpetro - 10-27-2012 03:40 AM

Thank you very much.