Character Creation & Start Locations.. - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Character Creation & Start Locations.. (/Thread-Character-Creation-Start-Locations) Pages: 1 2 |
Character Creation & Start Locations.. - Reflex - 04-20-2012 08:42 AM When a new player joins a shard after picking stats and skills you are given a screen where to start at. I've looked through all the files and searched and can't seem to find the correct file to modify the starting locations and information area within the dialog .. Anyone point me to the correct destination please? This is crazyness sometimes I feel completely lost within that sphere56b folder ;p RE: Character Creation & Start Locations.. - Crusader - 04-20-2012 09:22 AM in sphere_map_point0.scp -> Code: [STARTS] // new client RE: Character Creation & Start Locations.. - Reflex - 04-20-2012 09:25 AM How do you modify the information block within that dialog ? Also is it not possible to modify what buttons are available on the dialog ? RE: Character Creation & Start Locations.. - Crusader - 04-20-2012 09:39 AM if u want to modify the dialog i think u can create ur own using: Code: [FUNCTION f_onchar_create] but dunno how to 'modify' the base one... RE: Character Creation & Start Locations.. - Reflex - 04-20-2012 07:20 PM Does anyone have a replica already made up? and is it possible to completely cut out the default start location map ? RE: Character Creation & Start Locations.. - Reflex - 04-29-2012 11:11 PM I don't see how that helps me to create a new dialog that fires upon new character creation? The old dialog is still there no matter what? Does anyone know if there is a way to modify the starting locations by adding new locations for example britain? also is there a way to fill in the town information on the starting location dialog? Ive tried everything I can think of =\ Also is there a way to disable the Elf option like shade out the next arrow if elf is selected rather than trying to disable it with ARGN3 ? RE: Character Creation & Start Locations.. - Khaos - 04-30-2012 12:43 AM (04-20-2012 09:39 AM)Crusader Wrote: I am not sure how accurate that information is now without pouring into the source code. I would assume there should be handling for gargoyle in there somewhere now. Could be wrong. Reflex: No that tidbit doesn't control the start location gump. I am sorry. There is no real way that I can remember to replace it. It might take some severe investigation on my part and maybe a few others. Last I remember you had to patch your files. Still.. there might be a workaround I am not aware of. RE: Character Creation & Start Locations.. - Reflex - 04-30-2012 12:46 AM Well, all I know for sure is RunUO emulator allows you to modify that character creation screen without modding mul files so it has to be achievable ;p RE: Character Creation & Start Locations.. - Khaos - 04-30-2012 12:52 AM I was referring to the start locations . Not character creation. RE: Character Creation & Start Locations.. - Reflex - 04-30-2012 12:59 AM Yea let me know if you figure out how to: would be nice 1. Add radios to character start dialog. [custom locations] 2. Fill In information area within the character starting locations dialog. 3. Disable players from choosing Elf via the dialog |