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Stable Build? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Stable Build? (/Thread-Stable-Build) |
RE: Stable Build? - ShiryuX - 04-01-2012 03:03 PM If you get to a specific issue, I might be able to solve this. Since all I got now is a crashing server and mixed debugging problems in Visual Studio. RE: Stable Build? - AwKward - 04-01-2012 03:30 PM These cause no problems when you uncomment them in your ini. Even if you donot uncomment the maps in your tables. Quote:Map0=7168,4096,-1,-1 But as soon as i uncomment the map files in the tables, i get immediate crash's, no errors. Quote:scripts/maps/sphere_map0_ml.scp Not entirely sure why, but atleast now thanx to dagger4k, i have the ability to test this and figure out why. Have not been able to find a 2.0.3 client yet tho. Oh ShiryuX! i thought you had forsaken me ![]() Am almost figured it out, its the map files, i knew there was something buggy with them. Went from crashing with server errors, to almost stable, then to crashing with no errors, whenever i messed with them. taking a bit to figure out coz its almost 5mins each time before a crash happens, cant predict if it will or won't with changes im testing. It seems when i uncomment these in the tables, it crash's the server. Quote:scripts/maps/sphere_map2.scp This one causes errors regardless of what i do. Quote:// scripts/maps/sphere_map5.scp Changing any of these in the tables also crashes me. Quote:scripts/maps/sphere_map_points2.scp This causes errors also. Quote:// scripts/maps/sphere_map_points5.scp So atleast this is where the errors are coming from. No idea how to fix this. If i leave all the spheretables maps as default, the server is stable and fine, even if i uncomment the maps in the ini. default map tables map's, this makes the server stable. Quote:scripts/maps/sphere_map0.scp My ini maps, changing these in the ini, makes no diff, altho i did get 1 crash the entire time with them uncommented, so i put comments back in, and no problems. Quote:// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment I have been copying the entire server over and going with a default server each time i crash. So there cannot be any lingering issues in logs or whatever, or maybe sphere has grown some AI (scary) But any and all problem's are now located to the map files. My server has been up and running for almost 20mins now, with those map files uncommented out. RE: Stable Build? - AwKward - 04-01-2012 04:37 PM hmm.. now im crashing with default again. apparently it didnt like resdisp=6 it wanted resdisp=5 hmm still crashing. Now testing fresh server again with no autoresdisp and no char with a resdisp. fresh server character without resdisp on a clean server.. no issues. now changing to resdisp 5 that lasted 15minutes before crash. maybe ill change back to no resdisp for 15minutes and see if it crashes. RE: Stable Build? - AwKward - 04-01-2012 05:42 PM damn 12 minutes then crash. Looks like it actually didnt work for me dagger4k. After a prolonged test it does eventually crash, lasts longer than others, probably why i thought it was working, coz it would crash normally after 5mins, so i stopped. But after maybe 10mins-20mins of just teleporting around the brit gy, it crash's. If you could test this dagger4k, just teleport around the brit gy for maybe 20mins when your not doing anything, just let it run, possibly just let it run until it crash's, like 1 hour would be a definite cut off time to determine if it is or isn't going to crash. RE: Stable Build? - AwKward - 04-03-2012 05:27 PM or not? ![]() RE: Stable Build? - dagger4k - 04-03-2012 08:13 PM haha yeah sorry ill try it out tonight =] idk wtf resdisp is but mine is Code: // Default setting for all accounts specifying default resdisp. My client is a fresh Mondains Legacy install with a copied over client 203 http://mirror.sphere.torfo.org/clients/ or direct link http://mirror.sphere.torfo.org/clients/client_2.0.3.exe my sphere.ini settings involving maps and patches are Code: /////////////////////////////////////////////////////////////// My Sphere version is Code: Sphere Version 0.56b-Nightly [WIN32] by www.sphereserver.com, compiled at Feb 9 2012 (00:05:53), internal build #1507 Ok just got the latest sphere build Code: Sphere Version 0.56b-Nightly [WIN32] by www.sphereserver.com, compiled at Apr 3 2012 (00:07:24), internal build #1516 So far no problems. I have tried to crash the client by spamming teleport. I will leave it running over night to see if it does infact crash. RE: Stable Build? - dagger4k - 04-04-2012 10:10 PM still open and running tonight. RE: Stable Build? - AwKward - 04-18-2012 09:39 PM Thanx for continuing this for me. Resdisp is like a tag you can allow people to view the newer monsters n stuff Apparently you can change it to 1-7. Sorry for the extremely late reply, work has been bs to say the least. Ok, so you have added none of the newer features, and no resdisp. Am downloading the client to test how you have set it up. Will get the latest sphere build also. Basically, i added all the newer features and have been going through all the resdisp's to see which work best. Shiryux, have you been able to look into this problem, since you were able to confirm this problem aswell. RE: Stable Build? - AwKward - 05-02-2012 09:27 PM Im still having the problem. Shiryux, did you manage to fix you're one you replicated this problem on? RE: Stable Build? - Khaos - 05-02-2012 10:34 PM I don't have this issue. You cannot set a resdisp of say 7 on a client that has only been patched to Mondain's Legacy. ![]() Hence why we can set reslevel, resdispdnid, and resdispdnhue in script blocks. Let the server auto detect the resdisp. If it is not doing that properly; I suggest figuring out which clients were to which expansion and creating a login script to set their resdisp. Other than that advice, I have never experienced any issues of crashing from resdisp. |