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New Features Request - Printable Version

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RE: New Features Request - darksun84 - 10-29-2012 01:35 AM

(09-14-2012 11:02 PM)darksun84 Wrote:  I think it's very easy to add this :

When COMBAT_USE_RESISTANCE is enabled, even Physical damage Reduction is calculated as the other elemental damage reduction Big Grin

That's a wonderful idea darksun84 Shock


RE: New Features Request - Rizz - 10-31-2012 11:58 PM

an override tag like TAG.OVERRIDE.EQUIPNOSOUND to mute the sound an item makes while equipped


RE: New Features Request - RanXerox - 11-01-2012 01:59 AM

What sounds are you talking about? like if I have a sword equipped, you dont want to hear the sound of it missing or hitting an opponent? If so, that already exists as TAG.OVERRIDE.SOUND_HIT and TAG.OVERRIDE.SOUND_MISS


RE: New Features Request - Rizz - 11-01-2012 02:29 AM

No, when you equip something on your character (everything) you hear the same sound as you put something in to your backpack.
You can hear that sound if you equip something invisible too... so i can't equip something secret to my char without notice it.


RE: New Features Request - ShiryuX - 11-01-2012 02:40 AM

Indeed, if the layer is visible, it will play sound 0x057.


RE: New Features Request - Rizz - 11-01-2012 09:23 PM

(11-01-2012 02:40 AM)ShiryuX Wrote:  Indeed, if the layer is visible, it will play sound 0x057.

I need to use a visible layer like talisman or somerthing like that bcuz i need to play the animation of the object.

Second thing: is possible to change the way to manage the spell or magic damage dealt? I think we need a better way like a new ARGN somewhere, it's not possible to use a combo of TAG and triggers to do that Blush


RE: New Features Request - Anarch Cassius - 11-02-2012 12:26 PM

TAG.OVERRIDE.DROPSOUND should work if it's the same as the drop sound. Set it to 0 and it should play nothing.


RE: New Features Request - Barnabus - 11-03-2012 04:26 AM

Gutted I missed this post.
Ill just get this in for the next though.

My Biggest Wish -
Fix Vendors so we can move the items into the stock containers
via code instead of having to use the client to drag and drop.


RE: New Features Request - Rizz - 11-03-2012 04:29 AM

(11-02-2012 12:26 PM)Anarch Cassius Wrote:  TAG.OVERRIDE.DROPSOUND should work if it's the same as the drop sound. Set it to 0 and it should play nothing.

Work only when unequipped.


RE: New Features Request - Rizz - 12-07-2012 06:26 AM

BUYVALUE, SELLVALUE for the items like was on sphere51a.

Value and VENDORMARKUP on sphere 56b are not the same, you could get not the same results.