Experimental Spells Build - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: News (/Forum-News) +--- Thread: Experimental Spells Build (/Thread-Experimental-Spells-Build) Pages: 1 2 |
RE: Experimental Spells Build - Valios - 05-18-2012 09:50 PM These ones? http://forum.spherecommunity.net/tracker/features.php?feature=1 http://forum.spherecommunity.net/tracker/features.php?feature=2 RE: Experimental Spells Build - Crusader - 05-18-2012 09:52 PM can't see them RE: Experimental Spells Build - admin phoenix - 05-18-2012 10:09 PM saw them some days ago. no they are invisble to me RE: Experimental Spells Build - Valios - 05-18-2012 10:14 PM Hmm, weird thing... I can see them. There is a button to approve the idea too, probably Ben or Shiryux implemented this for the moderator view only. So I guess that one of us have to approve the feature to make it visible for everyone. In this case you will have to wait for Shiryux's approval since this is not related to me But here is the answer: #1 » Height/Color for Effect_ID Quote:Hello, ShiryuX said... Quote:Even when I like the idea, it is "impossible" to implement it. Remember we use the EFFECT function which may change the type according to the flags you use. #2 » Using tags in Spells Quote:Hello again, ShiryuX said... Quote:You have the groups property for this as you stated before in the forums. RE: Experimental Spells Build - ShiryuX - 07-26-2012 09:55 AM I just wanted to let you know that this patch has been commited to the nightly builds. RE: Experimental Spells Build - darksun84 - 07-26-2012 10:16 AM woooohh RE: Experimental Spells Build - Anarch Cassius - 07-26-2012 10:44 AM Awesome, is the poly effect working yet? RE: Experimental Spells Build - ShiryuX - 07-26-2012 10:46 AM It wasn't working? Why no one reported it? RE: Experimental Spells Build - Anarch Cassius - 07-26-2012 10:49 AM Just going by this... Quote:* Added SPELLFLAG_POLY for making a polymorph spell with other name, LOCAL.CreateObject1 is the NPC ID (NOT FINISHED YET). RE: Experimental Spells Build - ShiryuX - 07-26-2012 10:51 AM The non-working part is the LOCAL.CreateObject1, is not even coded |