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Force Animations Classic Client? - Printable Version

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+-- Forum: General Discussion (/Forum-General-Discussion)
+--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing)
+--- Thread: Force Animations Classic Client? (/Thread-Force-Animations-Classic-Client)

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Force Animations Classic Client? - x77x - 01-29-2015 01:46 AM

couldnt you force animations?

pikes use cutlass animations
lances are spears
cresent blades are cutlass's

why couldnt you force the correct animations?

they are in the mul / uop files

it might look like shit.... but still


back in the old days...
Code:
[0001]
//Ogre
NAME=#OGRE the Ogre
SOUND=MONSTER_OGRE1
ICON=020df
ANIM=078c7f

why couldnt you do the same for items?


RE: Force Animations Classic Client? - Extreme - 01-29-2015 02:26 PM

Stop asking stupid questions.. Just set your RESDISP higher and it should work well.


RE: Force Animations Classic Client? - XuN - 01-29-2015 08:05 PM

I might sound a bit rude but you SHOULD open the wiki and read it entirely because it worths 10000% for you than loosing time trying something you don't know and waiting us to response, reading the Revisions worths usually 10000% more than wiki, and testing what you've read there worths, again, 1000000% more than waiting here for a response.

It might not sounds good to you, you might dislike it, but if you do not try to learn by yourself you are wasting (mainly) your time and ours too on easy things you can solve by yourself, as you can see in your auto-corrected posts.

So if you are still reading this post at this point I suggest you to start READING sphere.ini and all of its features one by one and then start with the wiki and it's search function then, if you still cannot solve your problem, come here and tell us what part of the wiki is useless/having less info than needed/etc so we can help both you and other users at the same time updating its info.

And, so important too and as I can see, you are not english as much users here including me, if you only add 5 words to your posts we cannot understand what do you want so I ask you to tell us:
a) What do you want.
b) What is not working.
c) What have you tried.
d) All of this creating an understandable paragraph using if needed, I do use it a lot of times, translators for some words, phrases or whatever. Because in this post I understood that you want to use one weapon with another animation, Extreme understood ( or I think so ) what do you wanted, and some others may not even try to understand what you wrote.

So try to help you by helping us to understand you.

I repeat, I might sound rude but I tried to sound fair and help you.


RE: Force Animations Classic Client? - x77x - 01-30-2015 12:20 AM

hey extreme...

sphere.ini

// Default setting for RESDISP on all newly created accounts.
AutoResDisp=7


fuck you =)

this doesnt work anymore?


the problem is...
im using the nightly and you guys break shit or forget to fix shit after youve been working on it... or in most cases, none of you use the LATEST client

as devs you should be forced to use the latest client, because when something is broken you argue and say, well it works for me...


RE: Force Animations Classic Client? - Shamino - 01-30-2015 01:23 AM

Please leave sphereserver and go to runuo forums, is better! Trust me!! Go go.


RE: Force Animations Classic Client? - XuN - 01-30-2015 03:37 AM

Well, at this point ... I don't think anyone is going to help you. You don't try to learn, you don't check anything before asking and you are blaming others work while you don't even try to work by yourself... If you dislike our work, use RunUO Smile


RE: Force Animations Classic Client? - x77x - 01-30-2015 03:46 AM

O.G. tus 48e...
where where you in 1999?


im staying... =)


and yes i do learn and yes i do try thing before i ask... when i cant figure it out i ask for help...

something SIMPLE to you, might not be to me...
ever think of that?


RE: Force Animations Classic Client? - Extreme - 01-30-2015 04:04 AM

You should be clear in your questions..
Tell what you want to do, what you tried, what happened..


RE: Force Animations Classic Client? - x77x - 01-30-2015 04:14 AM

the pike has a cutlass animation....
i want the pike to use the pike animation

in sphere.ini
// Default setting for RESDISP on all newly created accounts.
AutoResDisp=7

ingame i use axis
.account.resdisp 7

in the server i update with A then save it #

no change to sphereaccu.scp

still nothing...

dont tell me all this shit has to be ON just to get the animations right...

Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 03

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 0

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA = 0

// FeatureExtra, used to control misc expansion features ( default 0 )
// FEATURE_EXTRA_GOTHIC         01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC         02 // Unlocks rustic age house designer items
FeatureExtra = 0



RE: Force Animations Classic Client? - darksun84 - 01-30-2015 04:22 AM

Crescent Blades, pikes and lances are Age of Shadow weapons, so if you don't enable it you can't see them with the correct animation.

So you have just to set
FeatureAOS = 01