x77x
Master
Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4
|
Force Animations Classic Client?
couldnt you force animations?
pikes use cutlass animations
lances are spears
cresent blades are cutlass's
why couldnt you force the correct animations?
they are in the mul / uop files
it might look like shit.... but still
back in the old days...
Code:
[0001]
//Ogre
NAME=#OGRE the Ogre
SOUND=MONSTER_OGRE1
ICON=020df
ANIM=078c7f
why couldnt you do the same for items?
Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 01-29-2015 03:46 AM by x77x.)
|
|
01-29-2015 01:46 AM |
|
|
Extreme
Grandmaster Poster
Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20
SphereCommunity
|
|
01-29-2015 02:26 PM |
|
|
XuN
Sphere Developer
Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30
|
RE: Force Animations Classic Client?
I might sound a bit rude but you SHOULD open the wiki and read it entirely because it worths 10000% for you than loosing time trying something you don't know and waiting us to response, reading the Revisions worths usually 10000% more than wiki, and testing what you've read there worths, again, 1000000% more than waiting here for a response.
It might not sounds good to you, you might dislike it, but if you do not try to learn by yourself you are wasting (mainly) your time and ours too on easy things you can solve by yourself, as you can see in your auto-corrected posts.
So if you are still reading this post at this point I suggest you to start READING sphere.ini and all of its features one by one and then start with the wiki and it's search function then, if you still cannot solve your problem, come here and tell us what part of the wiki is useless/having less info than needed/etc so we can help both you and other users at the same time updating its info.
And, so important too and as I can see, you are not english as much users here including me, if you only add 5 words to your posts we cannot understand what do you want so I ask you to tell us:
a) What do you want.
b) What is not working.
c) What have you tried.
d) All of this creating an understandable paragraph using if needed, I do use it a lot of times, translators for some words, phrases or whatever. Because in this post I understood that you want to use one weapon with another animation, Extreme understood ( or I think so ) what do you wanted, and some others may not even try to understand what you wrote.
So try to help you by helping us to understand you.
I repeat, I might sound rude but I tried to sound fair and help you.
|
|
01-29-2015 08:05 PM |
|
|
Extreme
Grandmaster Poster
Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20
SphereCommunity
|
|
01-30-2015 04:04 AM |
|
|
x77x
Master
Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4
|
RE: Force Animations Classic Client?
the pike has a cutlass animation....
i want the pike to use the pike animation
in sphere.ini
// Default setting for RESDISP on all newly created accounts.
AutoResDisp=7
ingame i use axis
.account.resdisp 7
in the server i update with A then save it #
no change to sphereaccu.scp
still nothing...
dont tell me all this shit has to be ON just to get the animations right...
Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 03
// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 0
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0
// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 0
// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 0
// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
FeatureSA = 0
// FeatureExtra, used to control misc expansion features ( default 0 )
// FEATURE_EXTRA_GOTHIC 01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC 02 // Unlocks rustic age house designer items
FeatureExtra = 0
Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 01-30-2015 04:17 AM by x77x.)
|
|
01-30-2015 04:14 AM |
|
|