Problems with Multi - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Problems with Multi (/Thread-Problems-with-Multi) Pages: 1 2 |
Problems with Multi - Stanic - 05-07-2012 11:22 AM So guys, i have a problem with multi constructions. When a player loggin with multi.idx and multi.mul files, he can see and walk for the places, but when he loggin whitout the files, its like using a "wall-hack", he can cross all walls and objects that are in the multi! PS.: The server is using the files in sphere.ini correctly. How i can solve that? RE: Problems with Multi - Shaklaban - 05-07-2012 01:56 PM Is the objects base items have can_i_block flag? RE: Problems with Multi - Stanic - 05-08-2012 07:15 AM Dont... How can i put? RE: Problems with Multi - Shaklaban - 05-08-2012 04:52 PM like that: [ITEMDEF 02206] DEFNAME=i_crystal_1 NAME=Crystal TYPE=t_wall CAN=CAN_I_BLOCK if an item does not have can_i_block flag, then only thing preventing player from stepping on it is a client. RE: Problems with Multi - VeTaL - 05-08-2012 09:44 PM What is disadvantage of using can_i_block? Would it load Sphere that much? For example, i have several PvP arenas, should i attach can_i_block flag to all borders of arena? I have one arena with portals, and some of the trees (which are actually borders of arena) sometimes dont load, and player can move through them. RE: Problems with Multi - Stanic - 05-13-2012 02:23 AM but the multi, is alredy construted, how i can put this can flag? RE: Problems with Multi - WRWR - 05-13-2012 05:13 AM You must set it for items of your multi RE: Problems with Multi - Stanic - 05-14-2012 10:00 AM hmm, but i need remove the construction, or i can just edit the script of the itens that are in the multi? RE: Problems with Multi - VeTaL - 06-05-2012 10:06 AM Here i am again. Didnt want to create a new thread. So, the question is: when should i use in-game added objects, and when should i use mul-editing? For example, one of GMs had created a pvp arena with the help of Axis (.add). Is it enough just to set 'attr 08010'=1 (Never Moveable + Static)? Or should i add also CAN=CAN_I_BLOCK to all arena wall objects? Or is it better to edit and share mul-file? RE: Problems with Multi - Valios - 06-05-2012 11:11 AM It depends of how many objects your custom building contain. In my case I always go for mul editing because everything I build is over populated and huge for a short range of distance. |