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Full Version: Monsters dies after spawn
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Hey guys.

Maybe someone already fixed this:
- After spawning, monsters dies instantly and fizzle displayed after that.

Any suggestions?
More information required.
Which monsters? all of them? specific ones? Spawned how? summons? gembits?
well he said fizzle, so i assume he is talking about the summon spell, might be they are spawning with no hp or something, had this issue back on 55i once a loooooong time ago, cant remember what it was, but it was something dumb that i should had known, cant think of what it was now.

a quick fix would be to stop using such an old outdated and crappy server version and upgrade to 56 Wink
damnit why can't we like posts or something? lol
yeah!!!! maybe there is a thank you mod for these forums? immona look and see (p.s. why use this software anyways?)
I'm also want upgrade to latest, but i'm using 0.55 with modified source.

It was worldgem_bit =) But summon spell not working also.
It's like "monster appears, play initial animation, removed, and small fizzle appears under him"

Oh, and thank you guys for help!
Even using a modified source it shouldn't change your script syntax (I don't think I don't know what you are using)
I heard that monsters can die because of Day light, is there any default option in sphere?
sphere_events_npcs.scp

find [EVENTS e_undead] and put return 0 under @EnvironChange
Thank you very much! This is exactly what i needed!
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