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worldgem producing to much worldchars
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x77x
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Post: #21
RE: worldgem producing to much worldchars
nope, ill just keep complaining while at the same time reporting bugs everytime i find one =)

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 11-06-2015 03:18 AM by x77x.)
11-06-2015 02:32 AM
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Berkley
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Post: #22
RE: worldgem producing to much worldchars
(11-05-2015 09:27 PM)XuN Wrote:  Resuming: sometimes the AMOUNT property is not working as it should and spawns generates aditional monsters, right? I'll take a look in a few hours in the source.

Your resuming is exactly right. Thank you very much XuN
11-07-2015 08:31 PM
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x77x
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Post: #23
RE: worldgem producing to much worldchars
i take it back... keep the nightlys nightly
my npc are still coming up with the wrong colored items, my npc wont cast spells...
(build 2555)

i love the nightlys! wonderful idea!

Dragons of Time 2000-2020
http://dragonsoftime.com
11-10-2015 02:02 AM
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roberpot
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Post: #24
worldgem producing to much worldchars
x77x do you have AGREE=1 in your sphere.ini? So you have to know exactly what a nighlty is...
11-10-2015 03:09 AM
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Berkley
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Post: #25
RE: worldgem producing to much worldchars
(11-06-2015 01:09 AM)x77x Wrote:  quit making nightlys, and make it monthlys like i suggested years ago...

you leave stuff unfinished for too long =)

x77x, none of your 4 posts in this thread has to do anything with the topic of this thread.
Please open a new thread for new topics.

Thank you and best regards, Lars
11-10-2015 03:59 AM
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Berkley
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Post: #26
RE: worldgem producing to much worldchars
(11-05-2015 09:27 PM)XuN Wrote:  Resuming: sometimes the AMOUNT property is not working as it should and spawns generates aditional monsters, right? I'll take a look in a few hours in the source.

have you found something about?

best regards, Lars
11-12-2015 05:56 PM
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Berkley
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Post: #27
RE: worldgem producing to much worldchars
the nightly fix
05-11-2015, by XuN

seems to solve the problem now.

I didn'd had any more wild spawns.

Thank you XuN Bye
11-19-2015 05:54 AM
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evening
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Finally Land

Post: #28
RE: worldgem producing to much worldchars
[Image: 1.png]
(This post was last modified: 11-19-2015 06:36 PM by evening.)
11-19-2015 06:35 PM
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azmanomer
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Post: #29
RE: worldgem producing to much worldchars
yeah its still happening
this one is adding unexpected spawn to world.
[WORLDITEM i_worldgem_bit]
SERIAL=040021d27
COLOR=020
TIMER=454
DISPID=i_pet_man
ATTR=0b0
MORE1=c_healer
MORE2=01
MOREP=5,20,4
P=1471,1611,21
ADDOBJ=020701

this one dont have spawnitem but its spawned from that worldgembit
[WORLDCHAR c_healer]
CREATE=833652
SERIAL=01d6bd
NAME=Gustave
COLOR=0412
TIMER=0
resphysical=02
NPC=3
HOMEDIST=4
NEED=1 i_gold
P=1468,1608,22
TITLE=healer
DIR=6
OSKIN=0412
FLAGS=020000000
ACTION=067
HOME=1471,1611,21
OSTR=51
OINT=51
ODEX=46
OFOOD=20
HITS=51
STAM=46
MANA=51
FOOD=20
Alchemy=293
Anatomy=728
EvaluatingIntel=300
Healing=559
Forensics=275
Magery=282
MagicResistance=209
Tactics=288
SpiritSpeak=530
Fencing=249
Wrestling=244
Meditation=583

this one is the current spawned char
[WORLDCHAR c_healer]
CREATE=25
SERIAL=020701
NAME=Bram
COLOR=0421
TIMER=0
resphysical=02
NPC=3
HOMEDIST=4
NEED=1 i_gold
P=1469,1608,22
TITLE=healer
DIR=7
OSKIN=0421
FLAGS=030000000
HOME=1471,1611,21
OSTR=53
OINT=48
ODEX=48
OFOOD=20
HITS=53
STAM=48
MANA=48
FOOD=20
Alchemy=257
Anatomy=623
EvaluatingIntel=295
Healing=713
Forensics=260
Magery=265
MagicResistance=293
Tactics=219
SpiritSpeak=527
Fencing=212
Wrestling=276
Meditation=647
(This post was last modified: 11-19-2015 07:48 PM by azmanomer.)
11-19-2015 07:37 PM
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azmanomer
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Post: #30
RE: worldgem producing to much worldchars
i did script side fix if you want add global npc event if you dont have and add it from sphere.ini and events is this:
[EVENTS e_npcs]
on @destroy
if <tag0.spawnedf >
ref1 <tag0.spawnedf >
if !(<ref1.tag0.spawned>==<uid>)
ref2 <ref1.tag0.spawned>
if (<ref2.tag0.spawnedf >==<ref1>)
ref1.delobj <uid>
ref1.addobj <ref2>
endif
else
ref1.tag0.spawned
endif
endif

on @create
if <spawnitem>
ref1 <spawnitem>
tag.spawnedf <ref1>
if !<ref1.tag0.spawned>
ref1.tag.spawned <uid>
else
remove
endif
endif

i couldnt entirly check it but imo it should work logically Tongue
11-20-2015 07:41 AM
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