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Custom Guards
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htid4life
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Posts: 162
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Post: #1
Custom Guards
Hey guys i was wondering is there away to disable when a guard appears so basically when player calls guards they dont appear im going to make wandering guards.

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12-02-2012 03:59 AM
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RanXerox
Master
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Posts: 550
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Joined: Dec 2010
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Post: #2
RE: Custom Guards
Edit the various map files and remove the guarded region flag from entries where you don't want the default guard behavior.
12-02-2012 04:02 AM
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htid4life
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Posts: 162
Likes Given: 27
Likes Received: 4 in 3 posts
Joined: Mar 2012
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Post: #3
RE: Custom Guards
thing is i want it guarded just ima spawn the guards my self just need calling guards turned off

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12-02-2012 04:07 AM
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Mordaunt
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Posts: 1,237
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Post: #4
RE: Custom Guards
Speech event for the region...

On=*guards*
Run custom guards function
Return 1

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12-02-2012 04:15 AM
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Shaklaban
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DOT

Post: #5
RE: Custom Guards
[events e_player]
on=@callguards
...
custom guard script here
...
return 1

http://wiki.sphere.torfo.org/index.php/@CallGuards
12-02-2012 05:27 AM
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Mordaunt
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Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
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Post: #6
RE: Custom Guards
Ahh I was unaware of that trigger

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12-02-2012 07:06 AM
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