Custom Guards - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Custom Guards (/Thread-Custom-Guards) |
Custom Guards - htid4life - 12-02-2012 03:59 AM Hey guys i was wondering is there away to disable when a guard appears so basically when player calls guards they dont appear im going to make wandering guards. RE: Custom Guards - RanXerox - 12-02-2012 04:02 AM Edit the various map files and remove the guarded region flag from entries where you don't want the default guard behavior. RE: Custom Guards - htid4life - 12-02-2012 04:07 AM thing is i want it guarded just ima spawn the guards my self just need calling guards turned off RE: Custom Guards - Mordaunt - 12-02-2012 04:15 AM Speech event for the region... On=*guards* Run custom guards function Return 1 RE: Custom Guards - Shaklaban - 12-02-2012 05:27 AM [events e_player] on=@callguards ... custom guard script here ... return 1 http://wiki.sphere.torfo.org/index.php/@CallGuards RE: Custom Guards - Mordaunt - 12-02-2012 07:06 AM Ahh I was unaware of that trigger |