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scripted speech guard?
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x77x
Master
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scripted speech guard?
only a few triggers worked in 51a... any ideas the proper way to get this to work? i want an npc to attack any shaddy shit, person or monster =P
Sphere/SPEECH
Code:
ON=@SeeNewPlayer
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK
ON=@PersonalSpace
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK
ON=@SeeNewPlayer
IF <SRC.KILLS>>=4
ATTACK
ELSE
IF <SRC.KARMA><=-9000
ATTACK
ELSE
IF <SRC.CRIMINAL>=1
ATTACK
ENDIF
thx
Dragons of Time 2000-2020
http://dragonsoftime.com
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03-23-2014 03:45 AM |
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x77x
Master
Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4
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RE: scripted speech guard?
well then...
this "works" but no matter what i cant get them to attack a monster
Code:
ON=@SeeNewPlayer
IF <SRC.CRIMINAL>=1
SAY Die Criminal!
ATTACK
ELSE
IF <SRC.KARMA><-100
SAY Die Trouble Maker!
ATTACK
ELSE
IF <SRC.KILLS>>3
SAY Die Murderer!
ATTACK
ELSE
SAY
//RETURN 0
ENDIF
ideas?
Dragons of Time 2000-2020
http://dragonsoftime.com
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03-26-2014 04:43 AM |
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