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scripted speech guard?
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x77x
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Post: #1
scripted speech guard?
only a few triggers worked in 51a... any ideas the proper way to get this to work? i want an npc to attack any shaddy shit, person or monster =P

Sphere/SPEECH

Code:
ON=@SeeNewPlayer
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK

ON=@PersonalSpace
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK


ON=@SeeNewPlayer
IF <SRC.KILLS>>=4
ATTACK
ELSE
IF <SRC.KARMA><=-9000
ATTACK
ELSE
IF <SRC.CRIMINAL>=1
ATTACK
ENDIF

thx

Dragons of Time 2000-2020
http://dragonsoftime.com
03-23-2014 03:45 AM
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x77x
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Posts: 488
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Post: #2
RE: scripted speech guard?
well then...

this "works" but no matter what i cant get them to attack a monster

Code:
ON=@SeeNewPlayer
IF <SRC.CRIMINAL>=1
SAY Die Criminal!
ATTACK
ELSE
IF <SRC.KARMA><-100
SAY Die Trouble Maker!
ATTACK
ELSE
IF <SRC.KILLS>>3
SAY Die Murderer!
ATTACK
ELSE
SAY
//RETURN 0
ENDIF


ideas?

Dragons of Time 2000-2020
http://dragonsoftime.com
03-26-2014 04:43 AM
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jdchixin
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Post: #3
RE: scripted speech guard?
it s too easy, @SEE"NEWPLAYER" the mean is only " NPC and player" can work

set NPC=brain_Human can be work
(This post was last modified: 07-17-2014 04:31 PM by jdchixin.)
07-17-2014 04:28 PM
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