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New Kilt, wrong Anim
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Hustensaft
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Post: #1
New Kilt, wrong Anim
Hi,

i got stuck with a problem adding a new Kilt.

I used Mulpatcher to add the Item and the two Gumps (male and female) and copied the existing Animation from the original Kilt.
So i have the slots 0xC51D and 0xEC2D filled with the gumps and the Item linked to AnimID 0x1CD.
Works all fine, but whe i put that kilt on, i have a strange anim, that looks like a single leg of a trouser, but not like a kilt at all.
Any idea what went wrong here?
06-11-2014 11:29 PM
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darksun84
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Post: #2
RE: New Kilt, wrong Anim
animId 0x1cd displays me a pair of trouser (the ninja leggings from samurai empire i think), probably the animation of the kilt aren't properly updated?
06-11-2014 11:41 PM
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Hustensaft
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Post: #3
RE: New Kilt, wrong Anim
strange, the slots where empty. when i'm back home, i'll try again with my backup files

Edit

So, i tried again and i still see thiese strange (and ugly) pants. In Mulpatcher it looks like everything is fine, but ingame...

[Image: efjom8vx.jpg]
(This post was last modified: 06-12-2014 05:03 AM by Hustensaft.)
06-12-2014 02:38 AM
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Hustensaft
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Post: #4
RE: New Kilt, wrong Anim
Ah. I think, i got it. In the bodyconf.def the anim was used. I deleted the line and now it seems to work
06-12-2014 09:07 AM
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