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.possess - .say - & others
Author Message
Skul
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Posts: 413
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Likes Received: 19 in 15 posts
Joined: Jun 2012
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Post: #3
RE: .possess - .say - & others
Well seeing some of these are already done here is the info you need:
Code:
[function possess]
if (<account.plevel> > 1)
  sysmessage Possesss who?
  control //this is a built-in command to control any character object
endif
As for .say, use .xsay 'text', it is the same thing.

Code:
[function unstuck]
if !(<canmove n>) && !(<canmove e>) && !(<canmove s>) && !(<canmove w>)
  local.p=<p>
  local.p.x=<p.x>
  local.p.y=<p.y>
  p.y -= 1
  if (<canmove n>)
    local.p=<p>
  endif
  p.y += 2
  if (<canmove s>)
   local.p=<p>
  endif
  p.y -= 2
  p.x -= 1
  if (<canmove e>)
    local.p=<p>
  endif
  p.x += 2
  if (<canmove w>)
    local.p=<p>
  endif
  p=<local.p>
  if (<p.x>==<dlocal.p.x>) && (<p.y>==<dlocal.p.y>)
    sysmessage You will need to page a GM to move from your stuck position.
  else
   sysmessage You were able to move yourself from your stuck position.
  endif
else
  sysmessage You are not stuck at this time.  Please find a safe hole to stick yourself in and use this command again.
endif

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
11-21-2012 04:40 AM
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Messages In This Thread
.possess - .say - & others - Pollo - 11-21-2012, 04:21 AM
RE: .possess - .say - & others - Mordaunt - 11-21-2012, 04:35 AM
RE: .possess - .say - & others - Skul - 11-21-2012 04:40 AM
RE: .possess - .say - & others - Pollo - 11-21-2012, 08:26 AM
RE: .possess - .say - & others - RanXerox - 11-21-2012, 02:20 PM
RE: .possess - .say - & others - Pollo - 11-21-2012, 07:10 PM
RE: .possess - .say - & others - Pollo - 11-22-2012, 10:05 PM
RE: .possess - .say - & others - Mordaunt - 11-23-2012, 01:18 AM
RE: .possess - .say - & others - Pollo - 11-23-2012, 01:38 AM

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