.possess - .say - & others - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: .possess - .say - & others (/Thread-possess-say-others) |
.possess - .say - & others - Pollo - 11-21-2012 04:21 AM hey i was wondering if any of you knows or have these commands: .posses (or whatever )the command let you ( from GM plevel ) posses an npc, monster, etc .say ( or whatever ) the command let u say something ( from GM plevel ) and permit to target a player or npc, so the words appear on his character/mob. es: i write .say *you feel a creepy sound* -> enter -> target appear -> i target the npc or player -< on target player or monster head appear *you feel a creepy sound* .throw ( from Plevel 0 ) the command let u throw items on the ground .emote ( from Plevel 0 ) a list of emotes appear , so the character will emote + play a sound .unstuckme the character stucked will be teleported 2 tiles away thx RE: .possess - .say - & others - Mordaunt - 11-21-2012 04:35 AM .control is what you are looking for to take over an npc .xsay <text> will force an npc to talk .xemote <text> will force an npc to emote something The other two will require a little scripting RE: .possess - .say - & others - Skul - 11-21-2012 04:40 AM Well seeing some of these are already done here is the info you need: Code: [function possess] Code: [function unstuck] RE: .possess - .say - & others - Pollo - 11-21-2012 08:26 AM guys u really rock, thx a lot! RE: .possess - .say - & others - RanXerox - 11-21-2012 02:20 PM Here is another unstuck function that might work: Code: [FUNCTION unstuck] Warning: You should *really* test this (or the other one) very carefully to make sure you can't use it to break into a house or appear behind a wall etc... RE: .possess - .say - & others - Pollo - 11-21-2012 07:10 PM i will test em today. thx RE: .possess - .say - & others - Pollo - 11-22-2012 10:05 PM can you help me with an example with the command .emote? .emote => a list of emotes if u click on "laugh" => character emote * xxx is laughing* + sound AHAHAH RE: .possess - .say - & others - Mordaunt - 11-23-2012 01:18 AM Well to do that you'd have to override the default emote function with a custom written one that bring up a dialog. It would be less work to make a .laugh function. Code: [function laugh] All default Emote really does is put whatever you typed after. Emote into * * to display as an action. Remember other player see *you see <name> <Emote text>* RE: .possess - .say - & others - Pollo - 11-23-2012 01:38 AM i don't want to override .emote, i just need i guess a gump with a list of functions like the code above. so a player digit .emotes or .emo or whatever and can choose the emote with sound. i'm sure the script is still around. thx anyway |