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memory 0100
Author Message
Wap
Journeyman
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Posts: 138
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UORPG.net

Post: #11
RE: memory 0100
(04-09-2013 11:36 AM)Shaklaban Wrote:  using ef_canseeinclosedconts can crash the clients.
There was some fix of this flag a few month ago... It haven't solved client crash problem?
04-10-2013 03:42 AM
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Soulless
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Joined: Jun 2012
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Ye Olde Sphere

Post: #12
RE: memory 0100
RanXerox, im using the latest nightly. the crashes dont seem to be happening when im spying on players. they should have the proper mul files, btw is it better to have the server pointed to the uo directory, or just the mul folder with the mul file neccissary in it. or does it not really matter. i am using an older client, UO Gold, 6.0.1.0 i think.

Shaklaban, i will check ef_canseeinclosedconts and if it is enabled, if so i will try it without that for a while.

What am I working on?
04-10-2013 05:18 AM
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RanXerox
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Post: #13
RE: memory 0100
I am not sure about the difference between pointing to the actual UO folder versus a copy containing all the necessary files... although, keep in mind that sphere needs more than just mul/uop files as per this revision:

Quote:10-08-2007, MrSugarCube
- Added: Support for AOS Custom Housing through a new item type 't_multi_custom'.
...
Note that Sphere will require access to doors.txt, misc.txt, floors.txt,
teleprts.txt, roof.txt, and walls.txt from the UO folder as these provide
lists of valid items. Also, all these items should exist in scripts for them
to be added to a building - note that the default script pack is currently
missing several sets of floors and walls.
...
04-10-2013 06:25 AM
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