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memory 0100 - Printable Version

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memory 0100 - Soulless - 04-05-2013 09:53 AM

does anyone know why memory_item 0100 decays and doesnt remove itself? it had a timer of -1. when a player was crashing on login i looked at his memory items and it had that. when i removed it, it alllowed him to log in. it's memory_guard, what does that do? i know that memory items just are jacked up sometimes, but would that cause them to crash ?


THanks!


RE: memory 0100 - Wap - 04-07-2013 06:03 AM

This memories is about something owned...


RE: memory 0100 - Rattlehead - 04-07-2013 02:32 PM

i believe memory_guard is the memory stored on said player when they have the guards calls on them, could be wrong tho. . .


RE: memory 0100 - Ben - 04-07-2013 11:03 PM

Just had a look, and it appears to be a memory placed on the creator of a multi.
I can't see any use for this memory item, the only place in the source where this is used is when it is placed on a char when a multi is created.


RE: memory 0100 - RanXerox - 04-08-2013 02:05 AM

Interesting, I always wondered about those


RE: memory 0100 - Soulless - 04-08-2013 06:32 PM

it turns out when i removed this it didnt fix the crashing randomly of clients. often times a client will be stuck logging in and out crashing repeatedly with no. i checked my on=@Login trigger and removed everything, the player still crashed. i cant figure out what randomly makes players crash repeatedly. ive tried moving them to different locations, .fixing them. etc

though i have not had a server crash in over a week with an avg of 6-8 players on 24/7


RE: memory 0100 - Wap - 04-08-2013 08:11 PM

Usually players have crashes on login if client local settings are corrupted. Deleting its(UO/Desktop map in old clients, My Documents/EA Games/Ultima Online X in the new) fixes this problem.


RE: memory 0100 - Soulless - 04-09-2013 05:16 AM

it seems like this happens frequently for some of my players, moreso than other servers Sad i know they have complained about it on my server as if its an issue related to it. i havent had that very often personally playing on other servers. is it more inherent in older uo versions? i havent personally had it from work, or at home. i know they have sometimes become disillusioned by it and i know ive lost one or two players due to this.

anyone got any other ideas? or further information on this?

i'll have one of them delete their desktop settings in the client folder next time to see if it remedies the problem. atleast then we would have a targeted idea of what the issue is if that was indeed the problem.


RE: memory 0100 - RanXerox - 04-09-2013 07:57 AM

In my experience, when a invisible GM uses .go to spy on their players, that often causes a client crash.

I've also noticed that when players have mismatched mul files from what the server has, that can cause client crashing.

Also there have been quite a few fixes for things that crash clients over the years... what version of sphereserver are you using?


RE: memory 0100 - Shaklaban - 04-09-2013 11:36 AM

(04-09-2013 05:16 AM)Soulless Wrote:  it seems like this happens frequently for some of my players, moreso than other servers Sad i know they have complained about it on my server as if its an issue related to it. i havent had that very often personally playing on other servers. is it more inherent in older uo versions? i havent personally had it from work, or at home. i know they have sometimes become disillusioned by it and i know ive lost one or two players due to this.

anyone got any other ideas? or further information on this?

i'll have one of them delete their desktop settings in the client folder next time to see if it remedies the problem. atleast then we would have a targeted idea of what the issue is if that was indeed the problem.

using ef_canseeinclosedconts can crash the clients.