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magery and npc
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #8
RE: magery and npc
@admin phoenix. Yes and no. The timers are only for squads, to coordinate healing and group attacks. The casting events in their basic forms use @NPCActFight and other triggers.

@darksun. I don't use @Spellcast because that means letting the default AI decide when its a good time to cast. That's a fine approach but I wanted more control of the behavior of different NPCs.

See the NPCCast function at the bottom of the attack events file in my script. Also look at the functions for various types of spellcasting. That's really the simplest core without any of my AI.
07-20-2012 07:15 AM
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Messages In This Thread
magery and npc - admin phoenix - 07-19-2012, 05:24 AM
RE: magery and npc - Khaos - 07-19-2012, 06:29 AM
RE: magery and npc - Anarch Cassius - 07-19-2012, 12:42 PM
RE: magery and npc - Q23A - 07-19-2012, 09:43 PM
RE: magery and npc - admin phoenix - 07-19-2012, 11:37 PM
RE: magery and npc - darksun84 - 07-20-2012, 12:54 AM
RE: magery and npc - admin phoenix - 07-20-2012, 05:44 AM
RE: magery and npc - Anarch Cassius - 07-20-2012 07:15 AM
RE: magery and npc - darksun84 - 07-20-2012, 06:07 PM
RE: magery and npc - Anarch Cassius - 07-21-2012, 07:16 AM

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