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is there an @gethit for spells?
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Coruja
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Dimension Shard

Post: #6
RE: is there an @gethit for spells?
all damages have at least 2 sub-values: the damage value itself and the damage type value (eg: DAMAGE 15 dam_fire -> cause 15 of fire damage)

most damage spells will include dam_magic flag on the damage value so you can check if damage type have dam_magic on @GetHit. Something like
Code:
ON=@GetHit
IF (<ARGN2> & dam_magic)
  //some code here
ENDIF

but @GetHit is called for every hit you take, and also any items/chars/scripts/etc can also use dam_magic, so there's no guarantee that the code will work only to damages caused by spells. If any other thing cause an damage using dam_magic the code will also consider it an damage caused by spell

so maybe the best solution is change the EFFECT value directly on spells (sphere_spells.scp) or use LOCAL.Effect on @Effect [spells] / @SpellEffect [chars] triggers
05-17-2017 02:07 PM
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Messages In This Thread
is there an @gethit for spells? - bmanny - 05-11-2017, 07:11 AM
RE: is there an @gethit for spells? - Coruja - 05-17-2017 02:07 PM

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