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ground tile problem
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ograso
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Post: #1
ground tile problem
Hey all,

As you may see in picture, There is a problem about ground tile. Ground tile bringing to front. Is it possible to way fix this problem.

I tried to change animation coordinates for fixing but nothing changed. Any idea??

[Image: 2ykcj0x.jpg]
03-09-2015 07:35 AM
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Ben
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SphereCommunity

Post: #2
RE: ground tile problem
client issue...

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
03-09-2015 07:44 AM
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ograso
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Post: #3
RE: ground tile problem
(03-09-2015 07:44 AM)Ben Wrote:  client issue...

Which version of client can fix this problem.
Used following clients but nothing changed
7.0.10.3
7.0.13.4
7.0.15.1
(This post was last modified: 03-09-2015 08:39 AM by ograso.)
03-09-2015 08:02 AM
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darksun84
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Post: #4
RE: ground tile problem
03-09-2015 09:44 AM
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ograso
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Post: #5
RE: ground tile problem
(03-09-2015 09:44 AM)darksun84 Wrote:  Maybe this can help you

http://forum.spherecommunity.net/Thread-...le-mounted

Yeah Dark thank you but I read this post before.

I already using same ID in tiledata otherwise it isnt possible to show mount when you get in the mount and I tried. also tried lots of combination in tiledata but this is different. The last solution, I will try to renew every bmp picture in the animation on original anim.
03-09-2015 10:05 AM
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ograso
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Post: #6
RE: ground tile problem
Update;

apperently This type of glitch relevant human anim. this glitch appears when you get on to mount. otherwise everything is ok when you get off from mount.

[Image: 2hcggli.jpg]

[Image: wu07k6.jpg]
(This post was last modified: 03-09-2015 11:54 PM by ograso.)
03-09-2015 09:32 PM
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Crusader
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Erehwon New Hera

Post: #7
RE: ground tile problem
this glitch appears on the new kind of mounts because of the 'height' of the animation. But I tried to put it higer or lower...with even worst effects. So it's basically client side.
04-19-2015 11:46 PM
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